Oh you know, a little of this, a little of that.
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Dawn of Victory is a modification currently in development for the RTS/4X game; Sins of a Solar Empire. It is a “total conversion” replacing the games original models, textures, UI elements, and gameplay to create an entirely new and original experience.

It is our goal with Dawn of Victory to “maintain depth, but shift focus”, taking the things that made Sins of a Solar Empire a truly enjoyable game, and apply them to a different set of rules.

Above all, the team behind Dawn of Victory is committed to only releasing a product we can be proud of. While we pride ourselves on the quality of our art assets and aesthetics changes, we hope the true value of our mod is the unique and engaging gameplay.

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The storyline behind Dawn of Victory was originally little more than an excuse to create what we thought would be a unique and fantastic backdrop for the game. Loosely based on the “WorldWar” series of books by Harry Turtledove, we wanted to take the atmosphere that made World War II games so compelling, and transport it into a space opera setting.

Over time however, our backstory has grown into an expansive universe, spanning over 300 years of alternate history. Our community driven wiki, dedicated to the story behind the mod has grown to over 500 pages, with hundreds of individual contributors.

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  • New Ship Classes: Corvettes, interceptors, and more.
  • Redesigned Combat Model: Small caliber weapons may be effective against strike craft and frigates, but against heavy armor they won't make a dent.
  • Original Art Assets: Different factions have unique architectural styles and approaches to ship design. All assets have been created expressly for the mod.
  • Enhanced Ship Customization: Mount different equipment on your ships to achieve greater tactical flexibility.
  • New Doctrine Trees: Specialize your faction's approach to combat and more through purchasing unique abilities and bonuses.
  • Redesigned User Interface: The game's interface has been reimagined to fit both the style and gameplay changes inherent to Dawn of Victory.
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The Soviet Union relies on overwhelming firepower rather than subtlety to achieve victory. Soviet frigates and cruisers are well rounded and cost effective, but the true strength of the Red Fleet lies in its capital ships. The Soviet economy is vulnerable however, and must be protected until it is in a position to dominate.
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Kriegsmarine corvettes and frigates are the mainstay of German strategy. When properly deployed they can harass and intercept enemy units before escaping serious retribution. By denying their opponents the room to expand, the Greater German Reich can force their enemies into a vulnerable position before delivering the final blow with cruisers and capital ships.
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The Democratic Federation combines the best elements of the American, Andrean, British and French fleets. Large numbers of specialized ships are available, and when properly coordinated, become effective against nearly every threat.

 

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Applicants would ideally be familiar with UV mapping, and be proficient at recognizing existing unit styles and applying them faithfully either from a concept or working with a group to come up with a design. Models typically range from 1k to 6k polies. Each unit mesh will have only only one UV channel, as the engine limits us to one texture per mesh.
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Applicants should be familiar with normal and specular maps and have a commitment to detail. The art direction of the mod calls for mostly realistic texturing with some room for stylistic exaggerations; experience with generating "greeble" and weathering are a must. Texture resolutions range from 1024 square to 4096 square.

If interested, please send an email to staff@dawnofvictory.com. Please include either some samples of your work or a link to your portfolio.


Comments (Page 1)
on May 02, 2010

Articles

Screenshots

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Concept Art

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http://www.dawnofvictory.com/Art/Concepts/sevastopolt.jpg http://www.dawnofvictory.com/Art/Concepts/dovggrheavycruisert.jpg

http://www.dawnofvictory.com/Art/Concepts/sovpavlovt.jpg http://www.dawnofvictory.com/Art/Concepts/assault1.jpg

on May 02, 2010

made a new thread for this, the old was impossible to find anything usefull in.

on May 02, 2010

Smart thing to do looks rather awesome by the way

on May 02, 2010

Aw I thought a new thread meant a release

on May 02, 2010

We've recently moved into a semi-private alpha, but I can guarantee you when we're ready to release it will be worth it. Some of the games we've had in the alpha are unbelievable. 

on May 03, 2010

Looks quite good, but I think that there is a lot of ideas of what unique is. Any change you will cover that more?

on May 03, 2010

Looks very nice. Very much looking forward to it.

on May 03, 2010

This mod looks soooo beautiful. i have been tracking this mod now for what feels like years. I think it has been...everytime though i cant find a release version for any games. even though im on the DoV members list

on May 03, 2010

gruntmaster1
Looks quite good, but I think that there is a lot of ideas of what unique is. Any change you will cover that more?

If you mean in the context of our factions, we have written some development journals that go into the big differences between each faction. You can find either of them below:

The Greater German Reich

The Soviet Union

However just to give you a brief summary, one of the things we wanted to avoid in DoV was the standard "quality vs quantity" match up. Usually one side has lots of cheap, weak units, while the other has expensive better units. (see Zerg/Protoss), and then the third is somewhere in the middle.

In Dawn of Victory we use a hybrid of this system, as a factions strengths and weaknesses will change over the course of the game.

Right now the German side starts out with some of the best corvettes and frigates in the game, this makes them perfect for rushing the enemy, and gaining the best choke-points and resources early on. However as the game goes on they lose that qualitative advantage and need to shift focus to precise surgical strikes aimed at destroying their enemies economy rather then enemy fleets. The German side is all about winning the war before the battle even begins, they need to keep the momentum on their side so the enemy can't organize any sizeable defense.

on May 05, 2010

Bookmark for self, because this mod is absolutely awesome epic win.

 

"I don't grin like a moron, I grin like a sociopath."

on May 05, 2010

"Unlike the Empire of Japan, the Reich makes little use of permenant puppet states or protectorates, directly absorbing worlds or states directly into its national body over time with justification presented by the Constitution and national policies. Had the Imperium of Deutschland succeeded in maintaining control over the New Weimar Republic, it would have been reintroduced into the Reich completely." -- From your wiki article on the GGR.

I've not read your whole history. I will say it is very long and appears to have been laboured over for many long nights (and many more cups of coffee... or beer... vodka... Frankenwein... etc) and as a writer, I applaud your work. But (bearing in mind I've not read your entire history), as a German historian, I am curious as to how you have created the GGR, or I imagine as it is more properly abbreviated, GDR-- Großer Deutsche Reich... conveniently, the same initials in English of the DDR, or former "East Germany". *Ahem* That aside, the GDR/GGR does not use puppet states? I can only assume the alien war must have dramatically changed Nazism and the administrative format of the Third German Empire.

Also, if you are using a Windows OS on your computer, turn numlock on, hold alt and press on the numpad 1, 2 and 9. ü Führer

While this looks like a very fun mod and I likely will try it out (all depends on if I happen to stumble onto the forum and see its release). I just have to question your characterization (which, ultimately, doesn't really change gameplay) of one, maybe two factions. Nazism is not a safe subject to dabble in. I will assume that the space commies are descended from their viscous and brutal (often more so than the Nazis) commies under Joseph Stalin.

To wrap up, I just want to be clear: I am not saying that this mod itself is bad, infact, I look forward to amazing capital ships I do, however, question the character, the back story of it. It's probably too late to rewrite this faction (though calling it the GDR would be more logical and possible... if not comical for us history buffs that will think of German communism). I just wanted to share my thoughts on the topic. Happy modding!

 

~Tyndaria

on May 06, 2010

I've not read your whole history. I will say it is very long and appears to have been laboured over for many long nights (and many more cups of coffee... or beer... vodka... Frankenwein... etc) and as a writer, I applaud your work. But (bearing in mind I've not read your entire history), as a German historian, I am curious as to how you have created the GGR, or I imagine as it is more properly abbreviated, GDR-- Großer Deutsche Reich... conveniently, the same initials in English of the DDR, or former "East Germany". *Ahem* That aside, the GDR/GGR does not use puppet states? I can only assume the alien war must have dramatically changed Nazism and the administrative format of the Third German Empire.

 

I myself worked up the original backstory for the mod, based on the WorldWar series by Harry Turtledove, but substancially altered to work better as an RTS setting. (and it was long nights with Soda Water). However the wiki has grown to over 500 pages since I started it, and we've had around 100 contributors each adding their own content and articles, so I can't personally give you their reasoning behind every detail.

That said I know we have tried to tone down the German side from the ideology of the Nazi party to a more Prussian-esque faction. I believe in our timeline Hitler and much of the German leadership was killed in 1944.

 

While this looks like a very fun mod and I likely will try it out (all depends on if I happen to stumble onto the forum and see its release). I just have to question your characterization (which, ultimately, doesn't really change gameplay) of one, maybe two factions. Nazism is not a safe subject to dabble in. I will assume that the space commies are descended from their viscous and brutal (often more so than the Nazis) commies under Joseph Stalin.

 

Yeah thats a good point to raise, doing anything related to WWII does bring up a bunch of questions as to how you want to portray Nazi Germany and the Soviet Union so we're tried to go as neutral as possible. We've even had some great folks from Germany work with us as to make sure the mod dosn't feature anything offensive. Basically, if your familiar with the tone of Company of Heroes or Men of War your familiar with the tone of DoV.

Hope this awnsers your questions, and hope you have fun playing DoV when we eventually release.

on May 07, 2010

Swiss Knight



That said I know we have tried to tone down the German side from the ideology of the Nazi party to a more Prussian-esque faction. I believe in our timeline Hitler and much of the German leadership was killed in 1944.

 


 

I'm very much looking forward to it myself.

On a side note, though, Hitler was killed in 1945.

on May 07, 2010

On a side note, though, Hitler was killed in 1945.

Were you just stating the obvious or did you miss all those paragraphs of text explaining how the mod takes place in an alternate history.

Its WWII in space guys, this isn't rocket appliances.

 

 

 

on May 07, 2010

Were you just stating the obvious or did you miss all those paragraphs of text explaining how the mod takes place in an alternate history.

If they not seen or read any Harry Turtledove, then they are gonna miss alot of why things are the way they are.

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