Oh you know, a little of this, a little of that.

Dawn of Victory (DoV) is a modification currently under development by Slipstream Productions for the RTS Sins of a Solar Empire. Dawn of Victory is a total conversion, replacing the game's original assets with completely new and diverse ships, structures, and gameplay elements. Dawn of Victory pits players as one of 3 intergalactic superpowers: the Democratic Federation, Greater German Reich, and the Soviet Union. These three factions wage war amongst themselves even as a greater threat, the Scinfaxi, threaten them all.

Story

While Dawn of Victory started out loosely based on Harry Turtledove’s “Worldwar” and “Colonization” book series, since then, the backstory has expanded to the point where it has taken on a life of its own.

For centuries an alien race known as the Scinfaxi had been the dominant power in the Orion region of space, their slow but steady expansion brought them into contact with dozens of other races, each one conquered and exterminated to provide the resources and material necessary to support the continually expanding empire.

 

In the 14th century, the first Scinfaxi probes reached Earth: it was surveyed, catalogued, and the plans were meticulously laid for its capture and assimilation. However, the Scinfaxi concept of time was very different from humanity's, and so when the first ships of the conquest fleet arrived in 1943, they were stunned to see Terran society had progressed to an industrial state in an unimaginable sliver of time. The initial landings took humanity by surprise, as the Scinfaxi advanced upon every continent.

It was in this darkest hour that what once divided humanity now brought it together, as the old prejudices were put aside and every free nation on Earth united against the alien aggressors. The tide turned in 1945 when the Soviet Union detonated an atomic bomb on its own soil, destroying a Scinfaxi landing site.

 

With the total conquest of Earth impossible without destroying everything of value, the Scinfaxi retreated to the Southern hemisphere, content with half the planet. Decades went by with no contact from the Scinfaxi, but as humanity grew bolder, the aliens' plans accelerated. As spacecraft from the last free nations made landfall, and eventually colonized new worlds, the Scinfaxi slowly began to advance. City after city was lost until, in a final act of desperation, the various Terran factions agreed to pursue a literal "scorched earth" policy, sacrificing their remaining positions to nuclear bombardment and quarantining the planet.

 

Humanity has expanded to the stars, and dozens of planets and moons now belong to the remaining Terran nations. There has been almost no contact with the Scinfaxi, and the former nations of Earth have become so complacent with their apparent safety that the old prejudices have returned and they once again war amongst themselves. The Scinfaxi are still expanding however, and it is only a matter of time before they decide to stamp out the potential usurpers; if humanity is allowed to advance another hundred years, it may be human soldiers landing on Scinfaxi worlds. The dawn of victory is approaching: the only question is which side will claim it.


Features

 

  • 3 unique sides: The Soviet Union, Greater German Reich, and Democratic Federation.
  • Completely reworked combat model, with each ship possessing dozens of weapons and defenses.
  • Military Based Expansion, with research and economic aspects reshaped to support combat.
  • New particle effects, skyboxes, and planets.
  • Diverse environments ranging from open space to clouded nebulae.
  • Several unique ship classes like corvettes and interceptors
  • New planetary defenses like minefields, missile arrays, and defense bases
  • Nine new levels, ranging from two player deathmatch to heated ten player battles
  • New invasion mechanics, with troopships that can invade and colonize planets simultaneously
  • Customizable cruisers and capital ships

Past Updates



 

 


Comments (Page 30)
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on Apr 04, 2009
18:9:2272 00.17 - Received message 3346, signal from the Westfalen, enemy convoy HM 1198 heading GSSW by 1127.4 by 4052.0 by 3901.1. Have lost contact.



18:9:2272 04.55
- Squadron moving at high speed on course to convoy. I have doubts because the time groups seem to be wrong so I sent message 0023/18 at 0400 requesting the time of the last convoy sighting by the Westfalen.

18:9:2272 07.29 - Convoy in sight, Gas Giant (Tanarsus IV) should mask our approach. Squadron going silent.

18:9:2272 08.09 - Clear explosions spotted and recorded on 4 seperate Soviet ships, further observations not made as squadron had retreated. Observation probes destroyed by strikecraft sent to intercept us. Squadron returning to Tannhauser Gate to join Battle Fleet Königsberg.

on Apr 05, 2009

"We will bury you."

Glad to see the rapid development of this mod it looks amazing! Am I correct in assuming the GGR is the only faction with corvettes?

on Apr 05, 2009

No, both factions have corvettes, they just vary wildly in role and power. It's like four posts up

on Apr 05, 2009

Right! Anyway, I really like the ship designs for this mod and the gameplay changes sound intriguing.

on Apr 05, 2009

Nice ship, whoever made it did an awesome job .

on Apr 06, 2009

Just as a note, the first post has been updated with all our past screenshots, a story overview, and some art.

on Apr 06, 2009

So, no more Scinfaxi?

on Apr 06, 2009

It's kind of up in the air how they'll go. They won't be in the first release for sure: perhaps in the expansion as raiders or something and then playable after that. I wouldn't get your hopes up for an appearance anytime soon: the releases are roughly chronological.

on Apr 06, 2009

we know how the krauts and the ruskies play generaly now but what will the DF play style be like?

Im thinking steamroller tactics, leathal in a head on out for blood battlefeild, but can be easily crippled when facing guerilla tactics such as destorying mines, taking out repair/refuel ships and shots from the ass end. Bascicly what took out the americans in vietnam. Thats just one fans oppinion, im excited to see the DoV view on things.

on Apr 06, 2009

Aye, the Democratic Federation won't be in till the 2nd release, but we got a pretty good idea of how they will play/balance. I wont give too many details as this is all subject to change but the DF are one of the most diverse sides and can use a bunch of different tactics with various effectivness.

on Apr 07, 2009

still no release date set or estimate yet, eh?

on Apr 07, 2009

Anyone who can give you a release date or a reasonable estimate before a mod is in feature lock, balanced and essentially complete (requires installer, manual, or so forth) is either lying, idealistic, or twelve. Things always pop up. Until we are 99% done you probably won't hear a peep from us regarding a release other than "when it's done".

on Apr 09, 2009

Swiss Knight

Gerstov Railgun Corvette pics

I see German design in there... Like real german cars (and hehe Nazi sexy uniform). 

I am looking forward to seeing this mod when it is done!

I assume the design of DF is about functional strictly cuz easy to mass produce and semi-efficient. Germans were always to fussed about beautiful welds and precious. Allies (USSR and USA) simply went to a simple factory, drew up simplest designs, and lets put some big guns and plenty of amour on this thing and set their people to work non stop.

For example:

Sherman Tank - simple but not efficient as German tank.

Germans focused on quality than quantity. That's why they only get the state-of-the-art design and advanced technologies but Germans only face their worst problems, cost and limited production. So, Soviet and DF will crush them with many ships easily. 

Just my 0.02 cents

 

 

on Apr 09, 2009

Hey dev team, I know you hear this alot, but I absolutely look forward to this mod, and think that, from what I see thus far, you've done an outstanding job. Keep up the work, release when you feel its done, and rest easy knowing many people are going to literally play the sh** out of your mod when that happens.

on Apr 10, 2009

Note that Sherman was designed as infantry support, not as tank-killer, when state of Art German tanks appear at battle zone they simply call in an air support.

 

Allies (at least west Allies) had no need for good tank so they didn't bother to build any for long time because of their air superiority.

Germans were, to be honest, stupid morons. They put an enourmous resources to build a super weapons, super tanks, when they had a very good and reliable, already mass produced Panzer IV and STUG class.

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