Oh you know, a little of this, a little of that.
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Dawn of Victory is a modification currently in development for the RTS/4X game; Sins of a Solar Empire. It is a “total conversion” replacing the games original models, textures, UI elements, and gameplay to create an entirely new and original experience.

It is our goal with Dawn of Victory to “maintain depth, but shift focus”, taking the things that made Sins of a Solar Empire a truly enjoyable game, and apply them to a different set of rules.

Above all, the team behind Dawn of Victory is committed to only releasing a product we can be proud of. While we pride ourselves on the quality of our art assets and aesthetics changes, we hope the true value of our mod is the unique and engaging gameplay.

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The storyline behind Dawn of Victory was originally little more than an excuse to create what we thought would be a unique and fantastic backdrop for the game. Loosely based on the “WorldWar” series of books by Harry Turtledove, we wanted to take the atmosphere that made World War II games so compelling, and transport it into a space opera setting.

Over time however, our backstory has grown into an expansive universe, spanning over 300 years of alternate history. Our community driven wiki, dedicated to the story behind the mod has grown to over 500 pages, with hundreds of individual contributors.

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  • New Ship Classes: Corvettes, interceptors, and more.
  • Redesigned Combat Model: Small caliber weapons may be effective against strike craft and frigates, but against heavy armor they won't make a dent.
  • Original Art Assets: Different factions have unique architectural styles and approaches to ship design. All assets have been created expressly for the mod.
  • Enhanced Ship Customization: Mount different equipment on your ships to achieve greater tactical flexibility.
  • New Doctrine Trees: Specialize your faction's approach to combat and more through purchasing unique abilities and bonuses.
  • Redesigned User Interface: The game's interface has been reimagined to fit both the style and gameplay changes inherent to Dawn of Victory.
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The Soviet Union relies on overwhelming firepower rather than subtlety to achieve victory. Soviet frigates and cruisers are well rounded and cost effective, but the true strength of the Red Fleet lies in its capital ships. The Soviet economy is vulnerable however, and must be protected until it is in a position to dominate.
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Kriegsmarine corvettes and frigates are the mainstay of German strategy. When properly deployed they can harass and intercept enemy units before escaping serious retribution. By denying their opponents the room to expand, the Greater German Reich can force their enemies into a vulnerable position before delivering the final blow with cruisers and capital ships.
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The Democratic Federation combines the best elements of the American, Andrean, British and French fleets. Large numbers of specialized ships are available, and when properly coordinated, become effective against nearly every threat.

 

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Applicants would ideally be familiar with UV mapping, and be proficient at recognizing existing unit styles and applying them faithfully either from a concept or working with a group to come up with a design. Models typically range from 1k to 6k polies. Each unit mesh will have only only one UV channel, as the engine limits us to one texture per mesh.
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Applicants should be familiar with normal and specular maps and have a commitment to detail. The art direction of the mod calls for mostly realistic texturing with some room for stylistic exaggerations; experience with generating "greeble" and weathering are a must. Texture resolutions range from 1024 square to 4096 square.

If interested, please send an email to staff@dawnofvictory.com. Please include either some samples of your work or a link to your portfolio.


Comments (Page 13)
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on Jun 06, 2011

Looks a bit more complicated to me than that. In fact I'd bet it was more like three spheres, two images and a at least one gradient based shader.  Or maybe not the last one, on a closer look there's no atmospheric opacity distance faloff.  I just wanted to comment because its a pretty good piece of work as far as CGI planets go.

on Jun 06, 2011

Explain this one Mr. SmartGuy!

on Jun 06, 2011

Looks like a composite of rendered models (turret shadows are a giveaway), some lens flares + bloom, a background image and what looks like a flat overlay for atmospherics + maybe some photoshoping for the light rays. Personally I would use volumetric lights for a similar but much more 3D effect.

A very nice image though. And am I right?

on Jun 06, 2011

looks great guys keep it up!!

on Jun 06, 2011

Swiss Knight
Explain this one Mr. SmartGuy!

Reduced 29%Original 1920 x 1200

 

very nice image indeed

on Jun 06, 2011

How does one make those lens flares, anyways?

on Jun 06, 2011

Depends. Usually with rendered images you use some sort of compositing software, like Nuke or After Effects, or in case of XSI you can even use its built-in compositor. Of course, for single images Photoshop is also an option.

Specifically, its done by applying a lens flare effect (usually there are plugins for that) on a separate composition layer, then setting the blending mode to Screen or similar and adjusting the effect so it looks how you want.

on Jun 06, 2011

Would definitely like to see this mod playable before SoSE is outdated.  This looks like a very cool concept.

on Jun 06, 2011

The fighters and bombers should be named "Hammer" (Serp) and "Sickle"(Molot).

Just a thought.

on Jun 07, 2011

You know its a real shame that the game doesn't let gun turrets rotate because everything else you have done to this point is just stunning. Actually changing stuff is soooo true with the mod, amazing. also unlike most mods your not copying some one else's universe like star wars or star trek, you have created your own universe that, lets face it, is so much cooler than the sins universe.

on Jun 07, 2011

Sinperium
The fighters and bombers should be named "Hammer" (Serp) and "Sickle"(Molot).

It's time for an Enemy at the Gates quote: "Well, there wasn't a sickle, but there was definitely a hammer."

on Jun 08, 2011

Then it's hammer time.

I can hardly wait for the official release.  We'll have an awesome mod then to go along with fusion power and our flying cars.  The future is so cool.

You can have rotating turrets if you make abilities and all your mounts are called as particle effects.

on Jun 09, 2011

Oh, thats cool, sorry that awsome!

on Jun 09, 2011
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Right, situation is as follows, most of Braken City has been cleared of civilians. The Volksheer have a defensive line down Stoph Avenue a mile from the LZ. By the time you reach the planet’s surface, our comrades in the fleet will have broken through the German defense grid and at 19:30 hours will pound the entire front from Stoph onwards. It’s your job to hold the line until then.

http://www.dawnofvictory.com/News/Screenshots/Fire/1t.jpg http://www.dawnofvictory.com/News/Screenshots/Fire/2t.jpg
Tu-402 Strategic Airlifter

The Wermacht have been pushing the Volksheer to Braken for the past 6 months, and they got nowhere left to retreat to. If we lose Braken we’ll have no solid airfield to deploy our heavy assets for 500km. We need to hit them with everything we’ve got and hit em hard. We’ve got the entire 5th Air Army behind us comrades, so we will rule the skies.

http://www.dawnofvictory.com/News/Screenshots/Fire/3t.jpg http://www.dawnofvictory.com/News/Screenshots/Fire/4t.jpg

Maksim, you’ve got from Unionstraße to Birkenstaße, Akady, from Gubener to Karl-Marx Allee. Lietenant Nikodim, I want you to break off a squad and a machinegun team and proceed west from Stoph to a Stasi station on the corner of Weidenweg-Ebertystraße. Got a distress call that two downed Volksluft pilots are hiding out there. Gather survivors and then radio in, we’ll have gunships in the area to ferry them out. Then you haul yourselves back to Stoph and wait for the bombing.

http://www.dawnofvictory.com/News/Screenshots/Fire/5t.jpg http://www.dawnofvictory.com/News/Screenshots/Fire/6t.jpg

The fighting here’s been left to the Black Coats and the Volksheer for too long, now that the Red Army’s arrived I expect the city won within the week. Am I right comrades?
on Jun 09, 2011

I love the design of what I presume is the colony frigate-analogue unit.

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