Oh you know, a little of this, a little of that.
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Dawn of Victory is a modification currently in development for the RTS/4X game; Sins of a Solar Empire. It is a “total conversion” replacing the games original models, textures, UI elements, and gameplay to create an entirely new and original experience.

It is our goal with Dawn of Victory to “maintain depth, but shift focus”, taking the things that made Sins of a Solar Empire a truly enjoyable game, and apply them to a different set of rules.

Above all, the team behind Dawn of Victory is committed to only releasing a product we can be proud of. While we pride ourselves on the quality of our art assets and aesthetics changes, we hope the true value of our mod is the unique and engaging gameplay.

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The storyline behind Dawn of Victory was originally little more than an excuse to create what we thought would be a unique and fantastic backdrop for the game. Loosely based on the “WorldWar” series of books by Harry Turtledove, we wanted to take the atmosphere that made World War II games so compelling, and transport it into a space opera setting.

Over time however, our backstory has grown into an expansive universe, spanning over 300 years of alternate history. Our community driven wiki, dedicated to the story behind the mod has grown to over 500 pages, with hundreds of individual contributors.

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  • New Ship Classes: Corvettes, interceptors, and more.
  • Redesigned Combat Model: Small caliber weapons may be effective against strike craft and frigates, but against heavy armor they won't make a dent.
  • Original Art Assets: Different factions have unique architectural styles and approaches to ship design. All assets have been created expressly for the mod.
  • Enhanced Ship Customization: Mount different equipment on your ships to achieve greater tactical flexibility.
  • New Doctrine Trees: Specialize your faction's approach to combat and more through purchasing unique abilities and bonuses.
  • Redesigned User Interface: The game's interface has been reimagined to fit both the style and gameplay changes inherent to Dawn of Victory.
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The Soviet Union relies on overwhelming firepower rather than subtlety to achieve victory. Soviet frigates and cruisers are well rounded and cost effective, but the true strength of the Red Fleet lies in its capital ships. The Soviet economy is vulnerable however, and must be protected until it is in a position to dominate.
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Kriegsmarine corvettes and frigates are the mainstay of German strategy. When properly deployed they can harass and intercept enemy units before escaping serious retribution. By denying their opponents the room to expand, the Greater German Reich can force their enemies into a vulnerable position before delivering the final blow with cruisers and capital ships.
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The Democratic Federation combines the best elements of the American, Andrean, British and French fleets. Large numbers of specialized ships are available, and when properly coordinated, become effective against nearly every threat.

 

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Applicants would ideally be familiar with UV mapping, and be proficient at recognizing existing unit styles and applying them faithfully either from a concept or working with a group to come up with a design. Models typically range from 1k to 6k polies. Each unit mesh will have only only one UV channel, as the engine limits us to one texture per mesh.
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Applicants should be familiar with normal and specular maps and have a commitment to detail. The art direction of the mod calls for mostly realistic texturing with some room for stylistic exaggerations; experience with generating "greeble" and weathering are a must. Texture resolutions range from 1024 square to 4096 square.

If interested, please send an email to staff@dawnofvictory.com. Please include either some samples of your work or a link to your portfolio.


Comments (Page 11)
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on May 17, 2011

I don't think this ever got posted here.

 

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on May 17, 2011

Can I only play Multiplayer?

 

 

 

on May 17, 2011

Pretty nice video - is it a part of a longer one though? And I have to say again, I love how clean the texture work is on the ships, top-notch work!

on May 17, 2011

Swiss Knight
I don't think this ever got posted here.



 

Wallpaper

WHOAH. Awesome video; I could spot the two Aurora-class torpedo cruisers (pretty obvious, though), and the Retivyy in the background. Question- can DoV capital ships (cruiser+) enter atmosphere, as the video would seem to imply that.

on May 27, 2011

Greetings comrades, we're gonna be showing off some gameplay in video form for the first time here, so you can get a sense of how DoV actually plays.

In this after action report, I face off against hydrocarbon in a typical mid-game battle.

Keep in mind this footage comes from the alpha build of the game, it includes some placeholders and other crap.

For reference:

Slavny Light Cruiser: Multirole cruiser that's effective against frigates and corvettes.

Retivvy Medium Cruiser: Basically a bigger meaner version of the Slavny, effective against other cruisers.

Aurora Torpedo Cruiser: Long range torpedo ships the does tremendous damage to enemy cruisers.

 

on May 27, 2011

Best part was the end message. Good show Swiss Knight.

on May 27, 2011

that was such awesome lulz.

on May 27, 2011

BBC reports as loading screens? Pretty awesome. I like the music. Retivvy Cruisers are huge! I thought they were Caps at first. NUKES?!? Lol when do we get more screenshots of the Germans?

JK about the last one but that was pretty much my train of thought throughout that video.

Looks cool, what's done so far is brilliant, and the lore behind the mod is amazingly complex. How many people do you have writing that stuff? I mean, seriously, the amount of stuff on your wiki is amazing. The Commonwealth Army entry is 8 pages long, and ground forces don't even really appear in the mod! Not that I'm complaining of course. I like to have a good backdrop to an epic space battle.

Anyway, keep up the good work. Just wondering, don't wish to nag, but is there a release date for the Soviet faction, or are you taking the approach that you get there when you get there? Thanks.

on May 27, 2011

I love how much more tactical that gameplay was as compared to stock Sins and a good chunk of other mods. Also, Space Commies fighting Space Nazis, with Space Murrica coming in to 'save the day' later? Oh hell, yeah, I'm keeping an eye on this. Good show, Swiss Knight.

on May 27, 2011

Really good job on the mod guys.  I can see you are indeed perfectionists and it takes time.

The upside is that you then end up with a mod that blows everyone away and makes their jaws drop.

Really neat and clean looking interface and the nuke icons and tracking were awesome touches.  Great narration too (less coffee next time maybe?).

ZaStalina!

Lol, nice humor  too.  I swear I heard Zim there for a moment.

on May 27, 2011

Oatesy03
BBC reports as loading screens? Pretty awesome. I like the music. Retivvy Cruisers are huge! I thought they were Caps at first. NUKES?!? Lol when do we get more screenshots of the Germans?

JK about the last one but that was pretty much my train of thought throughout that video.

Looks cool, what's done so far is brilliant, and the lore behind the mod is amazingly complex. How many people do you have writing that stuff? I mean, seriously, the amount of stuff on your wiki is amazing. The Commonwealth Army entry is 8 pages long, and ground forces don't even really appear in the mod! Not that I'm complaining of course. I like to have a good backdrop to an epic space battle.

Anyway, keep up the good work. Just wondering, don't wish to nag, but is there a release date for the Soviet faction, or are you taking the approach that you get there when you get there? Thanks.

Anyone can edit the wiki and add their own content to the DoVoVerse as long as it fits within a few guidelines. We've had over 100 contributors so far I think, but I would guess 20 or so people were responsible for the majority of the articles there.

No release date for the mod yet, as soon as we know, we'll make sure its posted everywhere.

on May 27, 2011

Impressive, most impressive, Swiss Knight.

on May 30, 2011

Swiss Knight
Figure I should post two of the Soviet Cruisers that just got a texture makeover, courtesy of Silver Mobius, our skinner.

 


Most impressive, let's see some vid of the ships in action, Please..

 

That was very impressive, Swiss Knight, thank you I will now bite my tongue. Outstanding graphics, especially the super weapon at the end, very, very nice sir....

on May 30, 2011

Might I make a few suggestions for the casting of the video?

 

Run a compressor on the voice stream (since it appears you are voicing it post-production) to even out the volume levels a bit... during the combat section I found it difficult to hear you without turning up the volume, but during the end your voice is much louder. Believe me, this is something I struggle with in my own casting (of starcraft 2 and other things) but for a slightly different reason. The easiest way to compensate is with a compressor (I use custom Dynamics Processing profiles in audition depending on my video content, but these are fairly easy to experiment with).

The second thing I would suggest is to avoid saying "uh" nearly as much as you did. This is a challenging part of casting/commentating and even after years of producing such content I still personally have difficulty in working this out of my speech, but in this cast it's a very clear and, imo, detrimental aspect of your presentation. The only thing I can recommend here is practice, practice, practice. (edit: Alternatively you can edit out the "uhs" in post-production, that's the advantage of doing voice work afterwards )

And during the very beginning of the video you are talking fast enough sometimes that I can't very clearly hear some of the words you are saying. Maybe it's because I'm Canadian and my thought process is as slow as tar.

And last but not least, always do the casting during the actual gameplay! To set up fraps to record both SoaSE and your mic, you'll need to set the volume for sins to be quite low (around 20% or lower, probably lower), then have fraps recording from both Win7 sound (or vista or whatnot, assuming hopefully you aren't running XP) and External Input at once. Barring this you can record your voice with an external app and the game normally. But during gameplay recording is really important to get that level of involvement and excitement you just can't recreate in post-production. I'll be brutally honest and say I felt very detached from the game while watching as it didn't feel your excitement level was very high for what you were trying to convey through the content. As a result I personally felt underwhelmed.

 

Those are just my personal opinions about your casting. Overall I think it was a good video. The missile effects for the ships sounded out of place (something easily fixed anyways), but the graphics of course were superb and the ui changes are very nice.

Hopefully this feedback is of some use for you, keep up the good work!

on May 30, 2011

one of the major parts of the video is that we cut the battle and entire game down to the highlights to get it to a reasonable length and also to show what kind of strategies are possible. had we recorded the audio during the battle itself we would have ended up with something pretty incomprehensible.  

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