Oh you know, a little of this, a little of that.
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Dawn of Victory is a modification currently in development for the RTS/4X game; Sins of a Solar Empire. It is a “total conversion” replacing the games original models, textures, UI elements, and gameplay to create an entirely new and original experience.

It is our goal with Dawn of Victory to “maintain depth, but shift focus”, taking the things that made Sins of a Solar Empire a truly enjoyable game, and apply them to a different set of rules.

Above all, the team behind Dawn of Victory is committed to only releasing a product we can be proud of. While we pride ourselves on the quality of our art assets and aesthetics changes, we hope the true value of our mod is the unique and engaging gameplay.

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The storyline behind Dawn of Victory was originally little more than an excuse to create what we thought would be a unique and fantastic backdrop for the game. Loosely based on the “WorldWar” series of books by Harry Turtledove, we wanted to take the atmosphere that made World War II games so compelling, and transport it into a space opera setting.

Over time however, our backstory has grown into an expansive universe, spanning over 300 years of alternate history. Our community driven wiki, dedicated to the story behind the mod has grown to over 500 pages, with hundreds of individual contributors.

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  • New Ship Classes: Corvettes, interceptors, and more.
  • Redesigned Combat Model: Small caliber weapons may be effective against strike craft and frigates, but against heavy armor they won't make a dent.
  • Original Art Assets: Different factions have unique architectural styles and approaches to ship design. All assets have been created expressly for the mod.
  • Enhanced Ship Customization: Mount different equipment on your ships to achieve greater tactical flexibility.
  • New Doctrine Trees: Specialize your faction's approach to combat and more through purchasing unique abilities and bonuses.
  • Redesigned User Interface: The game's interface has been reimagined to fit both the style and gameplay changes inherent to Dawn of Victory.
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The Soviet Union relies on overwhelming firepower rather than subtlety to achieve victory. Soviet frigates and cruisers are well rounded and cost effective, but the true strength of the Red Fleet lies in its capital ships. The Soviet economy is vulnerable however, and must be protected until it is in a position to dominate.
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Kriegsmarine corvettes and frigates are the mainstay of German strategy. When properly deployed they can harass and intercept enemy units before escaping serious retribution. By denying their opponents the room to expand, the Greater German Reich can force their enemies into a vulnerable position before delivering the final blow with cruisers and capital ships.
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The Democratic Federation combines the best elements of the American, Andrean, British and French fleets. Large numbers of specialized ships are available, and when properly coordinated, become effective against nearly every threat.

 

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Applicants would ideally be familiar with UV mapping, and be proficient at recognizing existing unit styles and applying them faithfully either from a concept or working with a group to come up with a design. Models typically range from 1k to 6k polies. Each unit mesh will have only only one UV channel, as the engine limits us to one texture per mesh.
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Applicants should be familiar with normal and specular maps and have a commitment to detail. The art direction of the mod calls for mostly realistic texturing with some room for stylistic exaggerations; experience with generating "greeble" and weathering are a must. Texture resolutions range from 1024 square to 4096 square.

If interested, please send an email to staff@dawnofvictory.com. Please include either some samples of your work or a link to your portfolio.


Comments (Page 9)
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on Apr 24, 2011

numbers are tough.

 

(you're right about the error in the 4077th, but the 20,000 was overall with 2000 in that specific area)

on Apr 24, 2011

Swiss Knight
numbers are tough.

 

(you're right about the error in the 4077th, but the 20,000 was overall with 2000 in that specific area)

Ah, right

on Apr 29, 2011

bam screenshots.

 

 

on Apr 29, 2011

Sick!

on Apr 29, 2011

We bow before your modderific awesomeness Swiss.

on Apr 29, 2011

okay, maybe not THAT sick.

on Apr 29, 2011

will phase lanes get the same treatment?

on Apr 29, 2011

No, phase lanes are not a texture file, but a hardcoded line. basicly the same thing as the targeting line.

on Apr 29, 2011

ohhh

on Apr 30, 2011

Just thought I'd chime in to say that this is quite possibly one of the most interesting projects out there, and with some crazy awesome fluff to boot. The probable lack of SP capability is a tad disappointing, but more than understandable given the limits of Sins. Just means I'll have to get better at MP, I suppose. 

 

In any case, I will most assuredly be keeping an eye on this. Space-Commies Forever.

on Apr 30, 2011

Swiss Knight


In addition to the standard multiplayer games, Dawn of Victory multiplayer is going to be organized around a type of online campaign run from our website and forums. Players will align themselves with the faction of their choice, and fight over a dynamic battleground with the front lines changing depending on the performance of each side. Once one side gains enough of an advantage the front line will shift and new zones and maps will be available to fight over.






For example, if the Tanarsus system on the campaign map was currently an active sector, any games played on the corresponding in-game maps would directly affect the outcome of the battle.

Once the campaign starts, news reports from the frontline, as well as from across the Orion Arm, along with the campaign map will be available courtesy of the Independent News Network. The outcome of battles and the performance of each side will be written into the DoVoVerse. If you end up being one of the top Soviet commanders you can expect to see yourself added into DoV “canon”.




DoV Campaign Website


I would really love to go into more detail about how it’s all going to work, but we’re still figuring that out ourselves. Until then, be sure to check up on INN every now and then as we prepare for our first release.

Wow, that's awesome but these kind of campaigns take a lot of work. I know you don't use these forums for much besides an advertisement, but seriously how big is your fanbase?

on Apr 30, 2011

We have 10,000 fans in Burma alone.

on Apr 30, 2011

Swiss Knight
We have 10,000 fans in Burma alone.

WHOAH.

Big number, for (relatively) small country.

Very impressive.

on Apr 30, 2011

Swiss Knight
We have 10,000 fans in Burma alone.

Managed to convert the prison guards while you were there huh?

on Apr 30, 2011

I'm not sure if he was serious about that...

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