Oh you know, a little of this, a little of that.
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Dawn of Victory is a modification currently in development for the RTS/4X game; Sins of a Solar Empire. It is a “total conversion” replacing the games original models, textures, UI elements, and gameplay to create an entirely new and original experience.

It is our goal with Dawn of Victory to “maintain depth, but shift focus”, taking the things that made Sins of a Solar Empire a truly enjoyable game, and apply them to a different set of rules.

Above all, the team behind Dawn of Victory is committed to only releasing a product we can be proud of. While we pride ourselves on the quality of our art assets and aesthetics changes, we hope the true value of our mod is the unique and engaging gameplay.

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The storyline behind Dawn of Victory was originally little more than an excuse to create what we thought would be a unique and fantastic backdrop for the game. Loosely based on the “WorldWar” series of books by Harry Turtledove, we wanted to take the atmosphere that made World War II games so compelling, and transport it into a space opera setting.

Over time however, our backstory has grown into an expansive universe, spanning over 300 years of alternate history. Our community driven wiki, dedicated to the story behind the mod has grown to over 500 pages, with hundreds of individual contributors.

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  • New Ship Classes: Corvettes, interceptors, and more.
  • Redesigned Combat Model: Small caliber weapons may be effective against strike craft and frigates, but against heavy armor they won't make a dent.
  • Original Art Assets: Different factions have unique architectural styles and approaches to ship design. All assets have been created expressly for the mod.
  • Enhanced Ship Customization: Mount different equipment on your ships to achieve greater tactical flexibility.
  • New Doctrine Trees: Specialize your faction's approach to combat and more through purchasing unique abilities and bonuses.
  • Redesigned User Interface: The game's interface has been reimagined to fit both the style and gameplay changes inherent to Dawn of Victory.
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The Soviet Union relies on overwhelming firepower rather than subtlety to achieve victory. Soviet frigates and cruisers are well rounded and cost effective, but the true strength of the Red Fleet lies in its capital ships. The Soviet economy is vulnerable however, and must be protected until it is in a position to dominate.
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Kriegsmarine corvettes and frigates are the mainstay of German strategy. When properly deployed they can harass and intercept enemy units before escaping serious retribution. By denying their opponents the room to expand, the Greater German Reich can force their enemies into a vulnerable position before delivering the final blow with cruisers and capital ships.
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The Democratic Federation combines the best elements of the American, Andrean, British and French fleets. Large numbers of specialized ships are available, and when properly coordinated, become effective against nearly every threat.

 

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Applicants would ideally be familiar with UV mapping, and be proficient at recognizing existing unit styles and applying them faithfully either from a concept or working with a group to come up with a design. Models typically range from 1k to 6k polies. Each unit mesh will have only only one UV channel, as the engine limits us to one texture per mesh.
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Applicants should be familiar with normal and specular maps and have a commitment to detail. The art direction of the mod calls for mostly realistic texturing with some room for stylistic exaggerations; experience with generating "greeble" and weathering are a must. Texture resolutions range from 1024 square to 4096 square.

If interested, please send an email to staff@dawnofvictory.com. Please include either some samples of your work or a link to your portfolio.


Comments (Page 19)
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on Aug 12, 2011

I would send you an e-mail but unfortunately accents are the worst aspect of my voice acting. I fit all of the other criteria easily and I am experienced otherwise, but I am sure that genuine accents would far exceed anything I could conjure trying to fake them.

on Aug 12, 2011

Yeah, I know exactly how it is. I used to be able to do an okay Russian accent, but now, anything I try becomes Australian after about 10 seconds.

on Aug 12, 2011

Will you be in need of actors for the third race? I could probably help you out there for sure I'd think.

on Aug 12, 2011

Yeah when we get to the DF we'll do another search for voice actors, but thats a ways off, so for now its just Russian and Germans.

on Aug 12, 2011

what about just using the language its self, give you a feel of realism...... Na scratch that, that's stupid

on Aug 14, 2011

I actually do like that idea. Text warnings can obviously be in english (like it says on the bottom an enemy fleet has arrived) But voices in their actual language would be awesome if you ask me.

on Aug 26, 2011

on Aug 26, 2011

What about Ukrainian? 

 

Actually, I've been told I have more of a British accent....

on Aug 26, 2011

Ukraina jest słaby!

 

 

Love the notable kills.

on Aug 26, 2011

Go to Eve Online and ask in the Russian channel for voice actors.

on Sep 11, 2011

on Sep 12, 2011

sick pic! What's the green twin-ring; something around the planet or ship phase jump effect?

on Sep 14, 2011

Those are just some things we added to make the overall feel of the mod a little more interesting, theres a bunch of effects like that peppered throughout the mod. 

 

From moddb

"One of the primary goals of Dawn of Victory is to create an engrossing atmosphere to pull you into the universe. One of the ways we accomplish this is with a series of holographic UI effects that improve on existing interface elements, simultaneously making important range and other information more noticeable at a glance and embellishing it with a universe-driven Dawn of Victory look."

on Sep 14, 2011

Ok here's what I dont understand, why would Stardock not offer a sum of money to you mod makers and release as an official add-on?

on Sep 14, 2011

That would be illegal...

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