Oh you know, a little of this, a little of that.
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Dawn of Victory is a modification currently in development for the RTS/4X game; Sins of a Solar Empire. It is a “total conversion” replacing the games original models, textures, UI elements, and gameplay to create an entirely new and original experience.

It is our goal with Dawn of Victory to “maintain depth, but shift focus”, taking the things that made Sins of a Solar Empire a truly enjoyable game, and apply them to a different set of rules.

Above all, the team behind Dawn of Victory is committed to only releasing a product we can be proud of. While we pride ourselves on the quality of our art assets and aesthetics changes, we hope the true value of our mod is the unique and engaging gameplay.

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The storyline behind Dawn of Victory was originally little more than an excuse to create what we thought would be a unique and fantastic backdrop for the game. Loosely based on the “WorldWar” series of books by Harry Turtledove, we wanted to take the atmosphere that made World War II games so compelling, and transport it into a space opera setting.

Over time however, our backstory has grown into an expansive universe, spanning over 300 years of alternate history. Our community driven wiki, dedicated to the story behind the mod has grown to over 500 pages, with hundreds of individual contributors.

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  • New Ship Classes: Corvettes, interceptors, and more.
  • Redesigned Combat Model: Small caliber weapons may be effective against strike craft and frigates, but against heavy armor they won't make a dent.
  • Original Art Assets: Different factions have unique architectural styles and approaches to ship design. All assets have been created expressly for the mod.
  • Enhanced Ship Customization: Mount different equipment on your ships to achieve greater tactical flexibility.
  • New Doctrine Trees: Specialize your faction's approach to combat and more through purchasing unique abilities and bonuses.
  • Redesigned User Interface: The game's interface has been reimagined to fit both the style and gameplay changes inherent to Dawn of Victory.
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The Soviet Union relies on overwhelming firepower rather than subtlety to achieve victory. Soviet frigates and cruisers are well rounded and cost effective, but the true strength of the Red Fleet lies in its capital ships. The Soviet economy is vulnerable however, and must be protected until it is in a position to dominate.
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Kriegsmarine corvettes and frigates are the mainstay of German strategy. When properly deployed they can harass and intercept enemy units before escaping serious retribution. By denying their opponents the room to expand, the Greater German Reich can force their enemies into a vulnerable position before delivering the final blow with cruisers and capital ships.
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The Democratic Federation combines the best elements of the American, Andrean, British and French fleets. Large numbers of specialized ships are available, and when properly coordinated, become effective against nearly every threat.

 

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Applicants would ideally be familiar with UV mapping, and be proficient at recognizing existing unit styles and applying them faithfully either from a concept or working with a group to come up with a design. Models typically range from 1k to 6k polies. Each unit mesh will have only only one UV channel, as the engine limits us to one texture per mesh.
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Applicants should be familiar with normal and specular maps and have a commitment to detail. The art direction of the mod calls for mostly realistic texturing with some room for stylistic exaggerations; experience with generating "greeble" and weathering are a must. Texture resolutions range from 1024 square to 4096 square.

If interested, please send an email to staff@dawnofvictory.com. Please include either some samples of your work or a link to your portfolio.


Comments (Page 20)
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on Sep 14, 2011

psychoak
That would be illegal...

Well if its there own universe I don't see why Stardock/Ironclad couldn't just buy the rights to it.

on Sep 14, 2011

FYI, I have always liked the holographic gui elements I've seen in the peeks you give.  really add that "You are in the CIC" feel to it.

on Sep 14, 2011

Loosely based on the “WorldWar” series of books by Harry Turtledove

 

IC would get hit with a lawsuit so fast they wouldn't even have time to play test it.

on Sep 14, 2011

psychoak
IC would get hit with a lawsuit so fast they wouldn't even have time to play test it.

The only real common thing I can tell from the descriptions of their wikis are that aliens invade during World War II. And even if the courts stupidly give that concept copyright protection this mod is set so far ahead of those books that they can just gut the backstory and be fine.

on Sep 14, 2011

The storyline behind the mod has deviated so much from the WorldWar series I don't think there would be any legitimate case. Either way, I doubt Stardock would ever be eager to give us money, we've spent way too much time talking about how much we hated Impulse. 

on Sep 17, 2011

on Sep 17, 2011

Very nice. Very nice indeed.

on Sep 18, 2011

This is going to be awesome.

I'll just need to make sure to find a decent time to set aside for learning how to play DoV with you guys.

on Sep 18, 2011

Looks quite nice, but I could have sworn this would be multi-player only.  Was the SP reference just because the game couldn't have that selection removed from its menu structure, or was there a decision to go ahead with SP, afterall?

on Sep 18, 2011
Developers are envious I'm sure. Looks great.
on Sep 18, 2011

Gotta say, I love the vid.  I assume you'll have your own custom bik opening cinematic?  Hope so!

Love the holo-interface and total rework of the icons.

on Sep 18, 2011

Hey, on the topic of these voice auditions, are the lines for the germans in english or german? I've been told that I speak German quite convincingly (ie get the accent right), and I can do a "German speaking english" accent.

The benefits of German relatives eh? Having been born in Germany must help too...

on Sep 18, 2011

Star Dragon
Looks quite nice, but I could have sworn this would be multi-player only.  Was the SP reference just because the game couldn't have that selection removed from its menu structure, or was there a decision to go ahead with SP, afterall?

We didn't remove single player as an option, the AI is just terrible. It's still important for people to have a way of booting up the game to learn the interface, research, gameplay concepts, etc.

Oatesy03
Hey, on the topic of these voice auditions, are the lines for the germans in english or german? I've been told that I speak German quite convincingly (ie get the accent right), and I can do a "German speaking english" accent.


The benefits of German relatives eh? Having been born in Germany must help too...

As far as I know we are doing mostly accented English with some occasional room for native stuff.

on Sep 18, 2011

The UI is ... amazing. Would those graphics UI elements be made available to the modding community upon request?

 

on Sep 18, 2011

God damn... that made me

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