Oh you know, a little of this, a little of that.
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Dawn of Victory is a modification currently in development for the RTS/4X game; Sins of a Solar Empire. It is a “total conversion” replacing the games original models, textures, UI elements, and gameplay to create an entirely new and original experience.

It is our goal with Dawn of Victory to “maintain depth, but shift focus”, taking the things that made Sins of a Solar Empire a truly enjoyable game, and apply them to a different set of rules.

Above all, the team behind Dawn of Victory is committed to only releasing a product we can be proud of. While we pride ourselves on the quality of our art assets and aesthetics changes, we hope the true value of our mod is the unique and engaging gameplay.

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The storyline behind Dawn of Victory was originally little more than an excuse to create what we thought would be a unique and fantastic backdrop for the game. Loosely based on the “WorldWar” series of books by Harry Turtledove, we wanted to take the atmosphere that made World War II games so compelling, and transport it into a space opera setting.

Over time however, our backstory has grown into an expansive universe, spanning over 300 years of alternate history. Our community driven wiki, dedicated to the story behind the mod has grown to over 500 pages, with hundreds of individual contributors.

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  • New Ship Classes: Corvettes, interceptors, and more.
  • Redesigned Combat Model: Small caliber weapons may be effective against strike craft and frigates, but against heavy armor they won't make a dent.
  • Original Art Assets: Different factions have unique architectural styles and approaches to ship design. All assets have been created expressly for the mod.
  • Enhanced Ship Customization: Mount different equipment on your ships to achieve greater tactical flexibility.
  • New Doctrine Trees: Specialize your faction's approach to combat and more through purchasing unique abilities and bonuses.
  • Redesigned User Interface: The game's interface has been reimagined to fit both the style and gameplay changes inherent to Dawn of Victory.
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The Soviet Union relies on overwhelming firepower rather than subtlety to achieve victory. Soviet frigates and cruisers are well rounded and cost effective, but the true strength of the Red Fleet lies in its capital ships. The Soviet economy is vulnerable however, and must be protected until it is in a position to dominate.
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Kriegsmarine corvettes and frigates are the mainstay of German strategy. When properly deployed they can harass and intercept enemy units before escaping serious retribution. By denying their opponents the room to expand, the Greater German Reich can force their enemies into a vulnerable position before delivering the final blow with cruisers and capital ships.
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The Democratic Federation combines the best elements of the American, Andrean, British and French fleets. Large numbers of specialized ships are available, and when properly coordinated, become effective against nearly every threat.

 

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Applicants would ideally be familiar with UV mapping, and be proficient at recognizing existing unit styles and applying them faithfully either from a concept or working with a group to come up with a design. Models typically range from 1k to 6k polies. Each unit mesh will have only only one UV channel, as the engine limits us to one texture per mesh.
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Applicants should be familiar with normal and specular maps and have a commitment to detail. The art direction of the mod calls for mostly realistic texturing with some room for stylistic exaggerations; experience with generating "greeble" and weathering are a must. Texture resolutions range from 1024 square to 4096 square.

If interested, please send an email to staff@dawnofvictory.com. Please include either some samples of your work or a link to your portfolio.


Comments (Page 22)
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on Oct 09, 2011

Swiss Knight
As for voice lines and such, we’ve made a great effort to make sure that the sides in DoV aren’t reduced to cartoonish two dimensional stereotypes. Most voice acting in DoV follows standard radio protocol and while a bit more boring than Red Alert style sound bites, better fits the atmosphere of the mod.

Seems I'm just too used to C&C's characterisation of units. Props to you if you can get the fanaticism across even with strict radio protocol!

on Oct 09, 2011

Swiss Knight
As for voice lines and such, we’ve made a great effort to make sure that the sides in DoV aren’t reduced to cartoonish two dimensional stereotypes. Most voice acting in DoV follows standard radio protocol and while a bit more boring than Red Alert style sound bites, better fits the atmosphere of the mod.  

 

+42 respekt

I really hate the way the dialogue for unit lines has been written in most western games. Pop culture and other junk just detracts from the experience.

on Oct 18, 2011

on Oct 19, 2011

Nice! Makes me wish the actual game looked like that.

on Oct 19, 2011

Maybe in SOASE III.

Maybe then it'll have a campaign.

on Oct 20, 2011

I apologize for making Carbon post that but my account was hacked by spambots and I had to fight my way out of hell. 

on Oct 20, 2011

Swiss Knight
I apologize for making Carbon post that but my account was hacked by spambots and I had to fight my way out of hell.

Poor spam bots, they didn't have any idea what they were getting themselves into...

 

 

Further, I advise that the Devs add custom map sharing to Sins of a Solar Empire: Rebellion.

on Oct 20, 2011

WOW...   

 

I can't believe I have been playing the vanilla for so long. I feel like I did last year when I discovered what 31 flavors is. 

on Oct 20, 2011

on Dec 02, 2011

on Dec 02, 2011

Interesting gun layout, I would have put the flak cannons on the sides and cram as many duel heavy cannons on the middle of the ship to maximize the broadside, but its probably more elegant in its current form. These technical plans are awesome.

on Dec 02, 2011

love it!

on Dec 04, 2011

I want to see a DOV video set to

http://www.youtube.com/watch?v=zGZqnc6_5To  

 

on Dec 11, 2011

This has been in development for over 3 years right?

 

lol

on Dec 11, 2011

So? How about you try do to 1% of what the guys have done, then come back and tell us how long it took.

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