Oh you know, a little of this, a little of that.
Image

Image Image Image Image Image

Image

Dawn of Victory is a modification currently in development for the RTS/4X game; Sins of a Solar Empire. It is a “total conversion” replacing the games original models, textures, UI elements, and gameplay to create an entirely new and original experience.

It is our goal with Dawn of Victory to “maintain depth, but shift focus”, taking the things that made Sins of a Solar Empire a truly enjoyable game, and apply them to a different set of rules.

Above all, the team behind Dawn of Victory is committed to only releasing a product we can be proud of. While we pride ourselves on the quality of our art assets and aesthetics changes, we hope the true value of our mod is the unique and engaging gameplay.

Image Image Image

Image

The storyline behind Dawn of Victory was originally little more than an excuse to create what we thought would be a unique and fantastic backdrop for the game. Loosely based on the “WorldWar” series of books by Harry Turtledove, we wanted to take the atmosphere that made World War II games so compelling, and transport it into a space opera setting.

Over time however, our backstory has grown into an expansive universe, spanning over 300 years of alternate history. Our community driven wiki, dedicated to the story behind the mod has grown to over 500 pages, with hundreds of individual contributors.

Image Image Image

Image

  • New Ship Classes: Corvettes, interceptors, and more.
  • Redesigned Combat Model: Small caliber weapons may be effective against strike craft and frigates, but against heavy armor they won't make a dent.
  • Original Art Assets: Different factions have unique architectural styles and approaches to ship design. All assets have been created expressly for the mod.
  • Enhanced Ship Customization: Mount different equipment on your ships to achieve greater tactical flexibility.
  • New Doctrine Trees: Specialize your faction's approach to combat and more through purchasing unique abilities and bonuses.
  • Redesigned User Interface: The game's interface has been reimagined to fit both the style and gameplay changes inherent to Dawn of Victory.
Image Image Image

Image

Image
The Soviet Union relies on overwhelming firepower rather than subtlety to achieve victory. Soviet frigates and cruisers are well rounded and cost effective, but the true strength of the Red Fleet lies in its capital ships. The Soviet economy is vulnerable however, and must be protected until it is in a position to dominate.
Image
Kriegsmarine corvettes and frigates are the mainstay of German strategy. When properly deployed they can harass and intercept enemy units before escaping serious retribution. By denying their opponents the room to expand, the Greater German Reich can force their enemies into a vulnerable position before delivering the final blow with cruisers and capital ships.
Image

The Democratic Federation combines the best elements of the American, Andrean, British and French fleets. Large numbers of specialized ships are available, and when properly coordinated, become effective against nearly every threat.

 

Image

Image
Applicants would ideally be familiar with UV mapping, and be proficient at recognizing existing unit styles and applying them faithfully either from a concept or working with a group to come up with a design. Models typically range from 1k to 6k polies. Each unit mesh will have only only one UV channel, as the engine limits us to one texture per mesh.
Image

Applicants should be familiar with normal and specular maps and have a commitment to detail. The art direction of the mod calls for mostly realistic texturing with some room for stylistic exaggerations; experience with generating "greeble" and weathering are a must. Texture resolutions range from 1024 square to 4096 square.

If interested, please send an email to staff@dawnofvictory.com. Please include either some samples of your work or a link to your portfolio.


Comments (Page 28)
36 PagesFirst 26 27 28 29 30  Last
on Apr 12, 2012

valderazgriz

We? So are you part of the mod team?

no by "we" i mean the team of independent unionized contractors developing this mod of which i am a member. we will not release a rebellion version until the corrupt capitalist management scumbags pay us our back wages

My question is would this mod work with Rebellion. It has a single player campaign and of course sins is also largely single player based so ho could you call it only a "multiplayer" mod? That doesn't make sense.

i feel that the truth should finally come out, as it was prophesized in several secret Dead Sea Scrolls I am in possession of someday somebody would be too dense to understand an answer to their question and so the time has finally come.

in 2006, the dov mod team and its associates built a 1.2 million square foot facility in the remote alaskan wilderness dedicated to pure research by some of the world's top video game scientists.

The facility, "Semper Games O.M.E.G.A.", reported to us ("us" being Definitely Not The Mod Team But Some Other Guys Posting About What The Mod Team Has Decided To Do) in late 2009 a breakthrough: by compressing several hundred tons of supercooled gas into a magnetic torus, it was possible to make several gameplay changes to video game "Sins of a Solar Empire" that would make the already anemic, stagnant AI behave even more poorly, and thus bill it as a mod ("video game modification" for laymen) for people to play against each other instead of the AI. this was done, of course, for no good reason: it was cackling malevolence, although some in the project believed doing so might be beneficial to developing a mod that had unique gameplay rather than just being Sins with new models.

as was expected by a few brilliant, exceptional geniuses, these changes, such as "making the resource system different", made playing it a lot more fun to play against each other, because it wasn't the same as Sins. the downside was that several months afterward we were found out by hundreds of idiots who broke in and began eating our personnel, making groaning demands to an uncaring, unmerciful god for a single player version as they made their way deeper and deeper into the complex. it has taken them months to clear out the facility's security systems and automated defense towers. here we are today

Simple question, will it work with Rebellion? 

simple answer: you are really dumb and we are not releasing a multiplayer mod for multiple versions of the game.

on Apr 12, 2012

"Prophesied". 

As the leader of the New Berlin Grammar Nazi Nationalist Movement, I felt obligated to point this out.

on Apr 12, 2012

im ruined!

on Apr 13, 2012

Wow this community is really full of immaturity. I asked a SIMPLE question that requires a SIMPLE answer. This could have happened in one post instead of 5 posts that achieved nothing. So no need to ATTACK me. Really. Pathetic. You guys really need to work on maturity and growing up. Looks like my support for a mod is now not happening. 

on Apr 13, 2012

valderazgriz
Wow this community is really full of fucking assholes. I asked a SIMPLE question that requires a SIMPLE answer. No need to ATTACK me. Really. Pathetic. You guys really need to work on maturity and growing up. Looks like my support for a mod is now not happening. Thanks!

I'm afraid you had the misfortune of inquiring about a mod that is infamous about being only for original Sins and only for multiplayer. I don't know where you got the single player campaign idea from. All the ranting about it being multiplayer only and not being released has lead to the DoV guys having a very peculiar way of dealing with the ignorance and or whining of people wanting to play it. Their decades in prison with their fellow communists have taught them to take amusement at the expense of others where ever they can find it, among other nasty things we will not get into...

on Apr 13, 2012

valderazgriz
Wow this community is really full of immaturity. I asked a SIMPLE question that requires a SIMPLE answer. This could have happened in one post instead of 5 posts that achieved nothing. So no need to ATTACK me. Really. Pathetic. You guys really need to work on maturity and growing up. Looks like my support for a mod is now not happening. 

it happened in one post and you refused to comprehend the answer which even included the rationale for not making a version for Rebellion and asked again. we already have all the support we need from the Techno Union anyway.

on Apr 13, 2012

Normally Swiss Knight I would take your comment as an insult. But seeing as how the FredLed only resides in the deepest pits of the earth, there is no way you could sink any lower.

on Apr 13, 2012

FredLed
Normally Swiss Knight I would take your comment as an insult. But seeing as how the FredLed only resides in the deepest pits of the earth, there is no way you could sink any lower.

You don't really "get" words do you. 

 

valderazgriz
Wow this community is really full of immaturity. I asked a SIMPLE question that requires a SIMPLE answer. This could have happened in one post instead of 5 posts that achieved nothing. So no need to ATTACK me. Really. Pathetic. You guys really need to work on maturity and growing up. Looks like my support for a mod is now not happening. 

Damn and to think we could have had some guy who can't figure out anything supporting us. 

on Apr 13, 2012

And this is why I love these forums

we have so much love and contentment abounding everywhere

on Apr 13, 2012

Swiss Knight...such hostility, why wouldn't I "get" words?

KrdaxDrkrun...Don't rock the boat.

on Apr 13, 2012

I am officially posting in this thread so that it will appear in "My Replies"....

on Apr 13, 2012

FredLed
Swiss Knight...such hostility, why wouldn't I "get" words?

sorry our last smuggling expedition went wrong and were posting this trapped behind the border with $3 million in drugs. hes understandably bitter and i think hes been dipping into our cache

on Apr 13, 2012

FredLed
Swiss Knight...such hostility, why wouldn't I "get" words?

KrdaxDrkrun...Don't rock the boat.

what boat?

on Apr 13, 2012

KrdaxDrkrun: Don't make waves.

on Apr 13, 2012

Everything being what it is, I'm eagerly awaiting the day this multilayer mod will be complete and released. It is an interesting plot that has been created for this mod to exist in and the ways in which the development team has described changing the core game mechanics is intriguing. At the very least it looks awesome.

 

Just saying.

36 PagesFirst 26 27 28 29 30  Last