Oh you know, a little of this, a little of that.
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Dawn of Victory is a modification currently in development for the RTS/4X game; Sins of a Solar Empire. It is a “total conversion” replacing the games original models, textures, UI elements, and gameplay to create an entirely new and original experience.

It is our goal with Dawn of Victory to “maintain depth, but shift focus”, taking the things that made Sins of a Solar Empire a truly enjoyable game, and apply them to a different set of rules.

Above all, the team behind Dawn of Victory is committed to only releasing a product we can be proud of. While we pride ourselves on the quality of our art assets and aesthetics changes, we hope the true value of our mod is the unique and engaging gameplay.

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The storyline behind Dawn of Victory was originally little more than an excuse to create what we thought would be a unique and fantastic backdrop for the game. Loosely based on the “WorldWar” series of books by Harry Turtledove, we wanted to take the atmosphere that made World War II games so compelling, and transport it into a space opera setting.

Over time however, our backstory has grown into an expansive universe, spanning over 300 years of alternate history. Our community driven wiki, dedicated to the story behind the mod has grown to over 500 pages, with hundreds of individual contributors.

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  • New Ship Classes: Corvettes, interceptors, and more.
  • Redesigned Combat Model: Small caliber weapons may be effective against strike craft and frigates, but against heavy armor they won't make a dent.
  • Original Art Assets: Different factions have unique architectural styles and approaches to ship design. All assets have been created expressly for the mod.
  • Enhanced Ship Customization: Mount different equipment on your ships to achieve greater tactical flexibility.
  • New Doctrine Trees: Specialize your faction's approach to combat and more through purchasing unique abilities and bonuses.
  • Redesigned User Interface: The game's interface has been reimagined to fit both the style and gameplay changes inherent to Dawn of Victory.
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The Soviet Union relies on overwhelming firepower rather than subtlety to achieve victory. Soviet frigates and cruisers are well rounded and cost effective, but the true strength of the Red Fleet lies in its capital ships. The Soviet economy is vulnerable however, and must be protected until it is in a position to dominate.
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Kriegsmarine corvettes and frigates are the mainstay of German strategy. When properly deployed they can harass and intercept enemy units before escaping serious retribution. By denying their opponents the room to expand, the Greater German Reich can force their enemies into a vulnerable position before delivering the final blow with cruisers and capital ships.
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The Democratic Federation combines the best elements of the American, Andrean, British and French fleets. Large numbers of specialized ships are available, and when properly coordinated, become effective against nearly every threat.

 

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Applicants would ideally be familiar with UV mapping, and be proficient at recognizing existing unit styles and applying them faithfully either from a concept or working with a group to come up with a design. Models typically range from 1k to 6k polies. Each unit mesh will have only only one UV channel, as the engine limits us to one texture per mesh.
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Applicants should be familiar with normal and specular maps and have a commitment to detail. The art direction of the mod calls for mostly realistic texturing with some room for stylistic exaggerations; experience with generating "greeble" and weathering are a must. Texture resolutions range from 1024 square to 4096 square.

If interested, please send an email to staff@dawnofvictory.com. Please include either some samples of your work or a link to your portfolio.


Comments (Page 27)
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on Mar 22, 2012

I would pay for a DoV flight sim.

on Mar 22, 2012

Lavo_2
I would pay for a DoV flight sim.

 

For sure!

on Mar 23, 2012

If we had the resources I would love to do something like the Ace Combat series, only missions would take you between atmospheric combat and space combat with the controls changing in each. 

 

There was a great mission in Ace Combat 4 where you had to protect this satellite as it was being launched, it would have been cool if you could have escorted it all the way into space and shit. 

on Mar 23, 2012

Loved Ace Combat. Cool video there, too. I see you're getting some After Effects shinies going.

on Apr 05, 2012

dude your site has malware or a virus, my anti-virus is freakin out.   Love the Mod though!

on Apr 05, 2012

that was fixed three days ago

on Apr 06, 2012

Well I went on yesterday the 5th and I got the warning, so I figured the right thing to do was drop a post.

on Apr 08, 2012

thanks for the heads up in any case, we've had various forum problems that should hopefully be fixed soonish. 

on Apr 09, 2012

Newbie here. Not sure if this one's brought up. So I might as well ask.

The Democratic Federation is an alliance of multiple nation-states therefore has a multinational army.... Right?

So does each ship class in the fleet has a different accents? Like for example, a ship built by the British has a British accent compared to a ship built by the French has the French accent. Do they have it?

 

on Apr 09, 2012

So with the release of Rebellion upcoming could we expect Rebellion compatibility at least? Updated graphics not expected per-say.

on Apr 11, 2012

valderazgriz
So with the release of Rebellion upcoming could we expect Rebellion compatibility at least? Updated graphics not expected per-say.

there's no difference between "rebellion compatibility" and the mod being for rebellion. we're not going to release a multiplayer mod for two different versions of the game.

 

on Apr 12, 2012

Carbon016

Quoting valderazgriz, reply 400So with the release of Rebellion upcoming could we expect Rebellion compatibility at least? Updated graphics not expected per-say.

there's no difference between "rebellion compatibility" and the mod being for rebellion. we're not going to release a multiplayer mod for two different versions of the game.

 

 

We? So are you part of the mod team? My question is would this mod work with Rebellion. It has a single player campaign and of course sins is also largely single player based so ho could you call it only a "multiplayer" mod? That doesn't make sense.

 

Simple question, will it work with Rebellion? 

on Apr 12, 2012

Oh my God valderaz...can you not fucking read? Go farther back in the damn forums and find out the answer to your own damned questions. It has already been discussed like 900 times...Seriously, no one answer this valderaz guy, make him find the answer himself.

Valderaz, come back when you understand at least a little bit of sins modding.

on Apr 12, 2012

Hey FredLed if we need you to speak for us we'll kill ourselves out of shame for having sunk so low. 

on Apr 12, 2012

valderazgriz
It has a single player campaign and of course sins is also largely single player based so ho could you call it only a "multiplayer" mod?

Did I just end up in alternate history where a mod set in the future of an alternate history is now focusing on a single player campaign instead of a strategic multiplayer experience without functioning AI.

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