Oh you know, a little of this, a little of that.
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Dawn of Victory is a modification currently in development for the RTS/4X game; Sins of a Solar Empire. It is a “total conversion” replacing the games original models, textures, UI elements, and gameplay to create an entirely new and original experience.

It is our goal with Dawn of Victory to “maintain depth, but shift focus”, taking the things that made Sins of a Solar Empire a truly enjoyable game, and apply them to a different set of rules.

Above all, the team behind Dawn of Victory is committed to only releasing a product we can be proud of. While we pride ourselves on the quality of our art assets and aesthetics changes, we hope the true value of our mod is the unique and engaging gameplay.

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The storyline behind Dawn of Victory was originally little more than an excuse to create what we thought would be a unique and fantastic backdrop for the game. Loosely based on the “WorldWar” series of books by Harry Turtledove, we wanted to take the atmosphere that made World War II games so compelling, and transport it into a space opera setting.

Over time however, our backstory has grown into an expansive universe, spanning over 300 years of alternate history. Our community driven wiki, dedicated to the story behind the mod has grown to over 500 pages, with hundreds of individual contributors.

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  • New Ship Classes: Corvettes, interceptors, and more.
  • Redesigned Combat Model: Small caliber weapons may be effective against strike craft and frigates, but against heavy armor they won't make a dent.
  • Original Art Assets: Different factions have unique architectural styles and approaches to ship design. All assets have been created expressly for the mod.
  • Enhanced Ship Customization: Mount different equipment on your ships to achieve greater tactical flexibility.
  • New Doctrine Trees: Specialize your faction's approach to combat and more through purchasing unique abilities and bonuses.
  • Redesigned User Interface: The game's interface has been reimagined to fit both the style and gameplay changes inherent to Dawn of Victory.
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The Soviet Union relies on overwhelming firepower rather than subtlety to achieve victory. Soviet frigates and cruisers are well rounded and cost effective, but the true strength of the Red Fleet lies in its capital ships. The Soviet economy is vulnerable however, and must be protected until it is in a position to dominate.
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Kriegsmarine corvettes and frigates are the mainstay of German strategy. When properly deployed they can harass and intercept enemy units before escaping serious retribution. By denying their opponents the room to expand, the Greater German Reich can force their enemies into a vulnerable position before delivering the final blow with cruisers and capital ships.
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The Democratic Federation combines the best elements of the American, Andrean, British and French fleets. Large numbers of specialized ships are available, and when properly coordinated, become effective against nearly every threat.

 

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Applicants would ideally be familiar with UV mapping, and be proficient at recognizing existing unit styles and applying them faithfully either from a concept or working with a group to come up with a design. Models typically range from 1k to 6k polies. Each unit mesh will have only only one UV channel, as the engine limits us to one texture per mesh.
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Applicants should be familiar with normal and specular maps and have a commitment to detail. The art direction of the mod calls for mostly realistic texturing with some room for stylistic exaggerations; experience with generating "greeble" and weathering are a must. Texture resolutions range from 1024 square to 4096 square.

If interested, please send an email to staff@dawnofvictory.com. Please include either some samples of your work or a link to your portfolio.


Comments (Page 31)
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on Apr 21, 2012

Y'all must be trippin'

on Apr 21, 2012

Seriously...those Nazi space dirigibles would be awesome in this mod.

Strangely, I've always wanted to say, "Nazi space dirigibles".

on Apr 21, 2012

DUUUUUUUUUUUUUUUUUDE!!!!!!!!      SOOOOOOO AWESOME!!

 

 

 

Oh yeah!  Got the caps lock working again!

on May 24, 2012

here is what our unit icons look like. 

 

uniticons.jpg (1280×720)

on May 25, 2012

Nice.  Simple, yet extremely descriptive.

on May 25, 2012

nice!

on May 25, 2012

Very nice UI design.

on May 25, 2012

I really like the transparency of it, and as Stant said, how simple yet descriptive it is. Excellence, as I've come to expect from you thus far.

on May 25, 2012

on May 26, 2012

It's purty.

on Jun 04, 2012

question how is the dreaded 2gig limit?

on Jun 05, 2012

upsurper
question how is the dreaded 2gig limit?
\

We found a way to not be incompetent. It's a non-issue.  

on Jun 05, 2012

Swiss Knight

Quoting upsurper, reply 461question how is the dreaded 2gig limit?\

We found a way to not be incompetent. It's a non-issue.  

 

What's the secret? I'm told I'm incompetent on a daily basis.

on Jun 06, 2012

Doshka19

Quoting Swiss Knight, reply 462
Quoting upsurper, reply 461question how is the dreaded 2gig limit?\

We found a way to not be incompetent. It's a non-issue.  

 

What's the secret? I'm told I'm incompetent on a daily basis.

It's an ancient chinese recipe... Don't load more than 2gig of ingredients into memory.

 

on Jun 06, 2012

So eta for mod lol

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