Oh you know, a little of this, a little of that.
Image

Image Image Image Image Image

Image

Dawn of Victory is a modification currently in development for the RTS/4X game; Sins of a Solar Empire. It is a “total conversion” replacing the games original models, textures, UI elements, and gameplay to create an entirely new and original experience.

It is our goal with Dawn of Victory to “maintain depth, but shift focus”, taking the things that made Sins of a Solar Empire a truly enjoyable game, and apply them to a different set of rules.

Above all, the team behind Dawn of Victory is committed to only releasing a product we can be proud of. While we pride ourselves on the quality of our art assets and aesthetics changes, we hope the true value of our mod is the unique and engaging gameplay.

Image Image Image

Image

The storyline behind Dawn of Victory was originally little more than an excuse to create what we thought would be a unique and fantastic backdrop for the game. Loosely based on the “WorldWar” series of books by Harry Turtledove, we wanted to take the atmosphere that made World War II games so compelling, and transport it into a space opera setting.

Over time however, our backstory has grown into an expansive universe, spanning over 300 years of alternate history. Our community driven wiki, dedicated to the story behind the mod has grown to over 500 pages, with hundreds of individual contributors.

Image Image Image

Image

  • New Ship Classes: Corvettes, interceptors, and more.
  • Redesigned Combat Model: Small caliber weapons may be effective against strike craft and frigates, but against heavy armor they won't make a dent.
  • Original Art Assets: Different factions have unique architectural styles and approaches to ship design. All assets have been created expressly for the mod.
  • Enhanced Ship Customization: Mount different equipment on your ships to achieve greater tactical flexibility.
  • New Doctrine Trees: Specialize your faction's approach to combat and more through purchasing unique abilities and bonuses.
  • Redesigned User Interface: The game's interface has been reimagined to fit both the style and gameplay changes inherent to Dawn of Victory.
Image Image Image

Image

Image
The Soviet Union relies on overwhelming firepower rather than subtlety to achieve victory. Soviet frigates and cruisers are well rounded and cost effective, but the true strength of the Red Fleet lies in its capital ships. The Soviet economy is vulnerable however, and must be protected until it is in a position to dominate.
Image
Kriegsmarine corvettes and frigates are the mainstay of German strategy. When properly deployed they can harass and intercept enemy units before escaping serious retribution. By denying their opponents the room to expand, the Greater German Reich can force their enemies into a vulnerable position before delivering the final blow with cruisers and capital ships.
Image

The Democratic Federation combines the best elements of the American, Andrean, British and French fleets. Large numbers of specialized ships are available, and when properly coordinated, become effective against nearly every threat.

 

Image

Image
Applicants would ideally be familiar with UV mapping, and be proficient at recognizing existing unit styles and applying them faithfully either from a concept or working with a group to come up with a design. Models typically range from 1k to 6k polies. Each unit mesh will have only only one UV channel, as the engine limits us to one texture per mesh.
Image

Applicants should be familiar with normal and specular maps and have a commitment to detail. The art direction of the mod calls for mostly realistic texturing with some room for stylistic exaggerations; experience with generating "greeble" and weathering are a must. Texture resolutions range from 1024 square to 4096 square.

If interested, please send an email to staff@dawnofvictory.com. Please include either some samples of your work or a link to your portfolio.


Comments (Page 32)
36 PagesFirst 30 31 32 33 34  Last
on Jun 06, 2012

Ok...now usurper made me go and do this.  Art is a terrible thing to waaste--sorry Swiss.  All in good humor. Love the mod I've seen so far.

on Jun 07, 2012

that rules

on Jun 07, 2012

Now will you put in the Nazi space dirigibles from the dark side of the moon?  Pleeease?

on Jun 07, 2012

on Jun 23, 2012

bump, this mod should be front page.  How's progress?

on Jun 23, 2012

The folder on Mulder's desk is the icing on the cake.

on Jul 08, 2012

on Jul 08, 2012

Maybe you should release the theatrical movie with the mod.  That would be cool.

It still lacks Nazi space dirigibles though. They sorely need adding.

on Jul 19, 2012

on Jul 19, 2012

Zeta1127
The folder on Mulder's desk is the icing on the cake.

Thank you--that was the intent.

We just have to figure out which Stardock employee is a chain smoker now...

on Jul 22, 2012

Alright, this mod looks awesome, i saw it 2 years ago when i started playing sins of a solar empire.

Me and my friends (5 of us) are looking forward to download this mod. However, is it still under construction? If so you guys have been working on it for years, and clearly want to bring out a perfect mod.

 

Is there any information if this mod is already downloadable? Or how long it will take before it is finished?

 

Sincerely, an impressed sins addict, whos dying to try out this mod/game, cant really say mod, cause it seems you guys make an entire new game out of it.

Also about the alien race, will they replce the pirates, as in a non playable faction? and be able to take over planets and stuff? or wont they be in it?

on Jul 22, 2012

Theoretically, you can go to their site and ask to be an alpha tester.

on Aug 14, 2012

Any time frame on a release?

on Aug 14, 2012

Any time someone asks that question the unknown release date get's delayed by a month...  -.-

on Aug 14, 2012

No man knows the day or the hour of the end.

36 PagesFirst 30 31 32 33 34  Last