Oh you know, a little of this, a little of that.
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Dawn of Victory is a modification currently in development for the RTS/4X game; Sins of a Solar Empire. It is a “total conversion” replacing the games original models, textures, UI elements, and gameplay to create an entirely new and original experience.

It is our goal with Dawn of Victory to “maintain depth, but shift focus”, taking the things that made Sins of a Solar Empire a truly enjoyable game, and apply them to a different set of rules.

Above all, the team behind Dawn of Victory is committed to only releasing a product we can be proud of. While we pride ourselves on the quality of our art assets and aesthetics changes, we hope the true value of our mod is the unique and engaging gameplay.

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The storyline behind Dawn of Victory was originally little more than an excuse to create what we thought would be a unique and fantastic backdrop for the game. Loosely based on the “WorldWar” series of books by Harry Turtledove, we wanted to take the atmosphere that made World War II games so compelling, and transport it into a space opera setting.

Over time however, our backstory has grown into an expansive universe, spanning over 300 years of alternate history. Our community driven wiki, dedicated to the story behind the mod has grown to over 500 pages, with hundreds of individual contributors.

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  • New Ship Classes: Corvettes, interceptors, and more.
  • Redesigned Combat Model: Small caliber weapons may be effective against strike craft and frigates, but against heavy armor they won't make a dent.
  • Original Art Assets: Different factions have unique architectural styles and approaches to ship design. All assets have been created expressly for the mod.
  • Enhanced Ship Customization: Mount different equipment on your ships to achieve greater tactical flexibility.
  • New Doctrine Trees: Specialize your faction's approach to combat and more through purchasing unique abilities and bonuses.
  • Redesigned User Interface: The game's interface has been reimagined to fit both the style and gameplay changes inherent to Dawn of Victory.
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The Soviet Union relies on overwhelming firepower rather than subtlety to achieve victory. Soviet frigates and cruisers are well rounded and cost effective, but the true strength of the Red Fleet lies in its capital ships. The Soviet economy is vulnerable however, and must be protected until it is in a position to dominate.
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Kriegsmarine corvettes and frigates are the mainstay of German strategy. When properly deployed they can harass and intercept enemy units before escaping serious retribution. By denying their opponents the room to expand, the Greater German Reich can force their enemies into a vulnerable position before delivering the final blow with cruisers and capital ships.
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The Democratic Federation combines the best elements of the American, Andrean, British and French fleets. Large numbers of specialized ships are available, and when properly coordinated, become effective against nearly every threat.

 

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Applicants would ideally be familiar with UV mapping, and be proficient at recognizing existing unit styles and applying them faithfully either from a concept or working with a group to come up with a design. Models typically range from 1k to 6k polies. Each unit mesh will have only only one UV channel, as the engine limits us to one texture per mesh.
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Applicants should be familiar with normal and specular maps and have a commitment to detail. The art direction of the mod calls for mostly realistic texturing with some room for stylistic exaggerations; experience with generating "greeble" and weathering are a must. Texture resolutions range from 1024 square to 4096 square.

If interested, please send an email to staff@dawnofvictory.com. Please include either some samples of your work or a link to your portfolio.


Comments (Page 34)
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on Aug 17, 2012

My reason for (initially) posting was hoping to hear something about the progress or activity of the mod.  I understand Swiss's desire to maintain this thread with decorum and his mod is "his mod" he can tease, release, lie or trash it as he wants.  If he doesn't see it as part of "the community" he shouldn't post in the community forum without expecting varying reactions.

I personally would actually like to hear what the plans are now that Rebellion's out and wanted to know is this still active and being worked on in light of that?

We have already heard that all other modders suck (except for one) and the forums suck--so I'm not very optimistic about hearing anything pleasant.

on Aug 17, 2012

Sinperium
I personally would actually like to hear what the plans are now that Rebellion's out and wanted to know is this still active and being worked on in light of that?

Doesn't seem anything has changed, they're taking their own pace, and encouraging people to get trinity because they're still doing it in original Sins. Poor fools...

on Aug 17, 2012

I'm not trying to ridicule.  It would be nice to know how it's all going.

on Aug 17, 2012

GoaFan77
Doesn't seem anything has changed, they're taking their own pace, and encouraging people to get trinity because they're still doing it in original Sins. Poor fools...

You have to be a bit of a masochist to willingly do that.

on Aug 18, 2012

Just trying to keep this thread alive I guess was my bit of humor added in. I really am very interested in this mod as I have stated on previous pages.

 

The reworked game mechanics (from what I've seen) seem refreshing and new, opening up new strategies and just over all tactical trickery that oozes awesome-sauce. I love the storyline, probably in fact what has gotten me into table-top war gaming with Dust Warfare (a similar-ish setting though headed in an entirely different direction). I've an inkling of an idea of how much work has gone into what they've shown us so far and can only imagine how much is still left to do.

 

Swiss-Knight can be a forum grump all he wants, it's his right, I just want to play in the same playground he's in.

on Aug 18, 2012

Sinperium
My reason for (initially) posting was hoping to hear something about the progress or activity of the mod.  I understand Swiss's desire to maintain this thread with decorum and his mod is "his mod" he can tease, release, lie or trash it as he wants.  If he doesn't see it as part of "the community" he shouldn't post in the community forum without expecting varying reactions.

I personally would actually like to hear what the plans are now that Rebellion's out and wanted to know is this still active and being worked on in light of that?

We have already heard that all other modders suck (except for one) and the forums suck--so I'm not very optimistic about hearing anything pleasant.

And I'd really like it if the discussion in this thread was at a level slightly above god damn reddit, but that doesn't look likely. At least those people have the excuse of being 13 years old. 

harpo99999
obviously the bats live in the swiss or night wings of manor houses, as well as caves. 

harpo

SpardaSon21
I thought bats lived under the south-east wings of manor houses.

This is among the dumbest shit I've read, read that aloud and explain to me how you people are not embarrassed by your vapid shit as much as I am. 

 

 

 

 

 

 

 

Actually I don't really give a shit, I just never let an opportunity to make fun of you tremendous idiots slip me by. 

on Aug 18, 2012

It's the internet...didn't you get the memo?

on Aug 18, 2012

GOOD ONE

on Aug 19, 2012

Swiss Knight
Actually I don't really give a shit, I just never let an opportunity to make fun of you tremendous idiots slip me by.

 

  +1 Karma sir!

on Aug 19, 2012

GoaFan77

Quoting Sinperium, reply 497I personally would actually like to hear what the plans are now that Rebellion's out and wanted to know is this still active and being worked on in light of that?

Doesn't seem anything has changed, they're taking their own pace, and encouraging people to get trinity because they're still doing it in original Sins. Poor fools...

i guess if you make all your potential ufo/TEC reskin/stargate atlantis mod players buy a $40 standalone expansion pack to a game they already own 98% of the content of you get to have a superiority complex on the esteemed Sins Forums???? i guess if your priorities are being technically competent and/or saving people from spending more than $10 on a Badgame this isn't an issue but if they're primarily endlessly circlejerking about modding tier lists (no items, no optimization, 2GB only, final destination only) and Say A Joke Thing About The Poster Above You threads things might be different?? 

the biggest feature Rebellion added was people on moddb asking if we're going to port to rebellion and still, somehow moddb comments tend to be more readable than this thread

on Aug 19, 2012

I dare say you should learn how to use punctuation, let alone proper capitalization, before criticizing others, as your post is pretty darn unreadable.

on Aug 19, 2012

Lavo_2
I dare say you should learn how to use punctuation, let alone proper capitalization, before criticizing others, as your post is pretty darn unreadable.

maybe you should learn how to not be a forums tryhard. i think you will find i am very serious about the mods and doing the typing on the computer to make the ships go.

on Aug 19, 2012

*confused*

on Aug 19, 2012

boshimi336
*confused*

It's obvious they want to just be left alone both here and on moddb. Just oblige the guys and let them develop their mod. It's been a year since their last relevant update and their wiki updates have slowed considerably since april. A little patience now won't kill anyone or delay the mod any further.

You can oogle and awe when they actually release something new.

on Aug 19, 2012

hydrocarbn
maybe you should learn how to not be a forums tryhard. i think you will find i am very serious about the mods and doing the typing on the computer to make the ships go.

I wasn't being serious; just replying to an unnecessarily harsh post.

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