Oh you know, a little of this, a little of that.
Image

Image Image Image Image Image

Image

Dawn of Victory is a modification currently in development for the RTS/4X game; Sins of a Solar Empire. It is a “total conversion” replacing the games original models, textures, UI elements, and gameplay to create an entirely new and original experience.

It is our goal with Dawn of Victory to “maintain depth, but shift focus”, taking the things that made Sins of a Solar Empire a truly enjoyable game, and apply them to a different set of rules.

Above all, the team behind Dawn of Victory is committed to only releasing a product we can be proud of. While we pride ourselves on the quality of our art assets and aesthetics changes, we hope the true value of our mod is the unique and engaging gameplay.

Image Image Image

Image

The storyline behind Dawn of Victory was originally little more than an excuse to create what we thought would be a unique and fantastic backdrop for the game. Loosely based on the “WorldWar” series of books by Harry Turtledove, we wanted to take the atmosphere that made World War II games so compelling, and transport it into a space opera setting.

Over time however, our backstory has grown into an expansive universe, spanning over 300 years of alternate history. Our community driven wiki, dedicated to the story behind the mod has grown to over 500 pages, with hundreds of individual contributors.

Image Image Image

Image

  • New Ship Classes: Corvettes, interceptors, and more.
  • Redesigned Combat Model: Small caliber weapons may be effective against strike craft and frigates, but against heavy armor they won't make a dent.
  • Original Art Assets: Different factions have unique architectural styles and approaches to ship design. All assets have been created expressly for the mod.
  • Enhanced Ship Customization: Mount different equipment on your ships to achieve greater tactical flexibility.
  • New Doctrine Trees: Specialize your faction's approach to combat and more through purchasing unique abilities and bonuses.
  • Redesigned User Interface: The game's interface has been reimagined to fit both the style and gameplay changes inherent to Dawn of Victory.
Image Image Image

Image

Image
The Soviet Union relies on overwhelming firepower rather than subtlety to achieve victory. Soviet frigates and cruisers are well rounded and cost effective, but the true strength of the Red Fleet lies in its capital ships. The Soviet economy is vulnerable however, and must be protected until it is in a position to dominate.
Image
Kriegsmarine corvettes and frigates are the mainstay of German strategy. When properly deployed they can harass and intercept enemy units before escaping serious retribution. By denying their opponents the room to expand, the Greater German Reich can force their enemies into a vulnerable position before delivering the final blow with cruisers and capital ships.
Image

The Democratic Federation combines the best elements of the American, Andrean, British and French fleets. Large numbers of specialized ships are available, and when properly coordinated, become effective against nearly every threat.

 

Image

Image
Applicants would ideally be familiar with UV mapping, and be proficient at recognizing existing unit styles and applying them faithfully either from a concept or working with a group to come up with a design. Models typically range from 1k to 6k polies. Each unit mesh will have only only one UV channel, as the engine limits us to one texture per mesh.
Image

Applicants should be familiar with normal and specular maps and have a commitment to detail. The art direction of the mod calls for mostly realistic texturing with some room for stylistic exaggerations; experience with generating "greeble" and weathering are a must. Texture resolutions range from 1024 square to 4096 square.

If interested, please send an email to staff@dawnofvictory.com. Please include either some samples of your work or a link to your portfolio.


Comments (Page 5)
36 PagesFirst 3 4 5 6 7  Last
on Oct 24, 2010

No release date at this time. 

 

We have an FAQ guys! It's in the OP!

on Nov 01, 2010
For those of you who don’t follow us on ModDB (a plague on your house), you may not have seen some of the latest updates detailing the changes we’ve made to the user interface of Sins, both ingame and in the menu screens.

Planet, Ship, and Structure Icons

Dawn of Victory replaces the standard icons used to represent ingame objects and replaces them with a series of symbols and modifiers that have been designed to be easily recognizable and memorized. Colonisable planets for example are represented by circles, un-colonisable by diamonds, while planets without any reconnaissance show up as triangles. This allows the player to quickly discern the most logical places for expansion.

Image Image

Ship icons use a similar system, triangles for corvettes, squares for axillary ships, rectangles for frigates, and so on. Each of course has a modifier so the player can quickly tell his ships apart.

Menu Screens

The Sins of a Solar Empire menu screens, while iconic and very user friendly, didn’t fit the tone of Dawn of Victory. Rather than just due a quick hue/saturation pass, we decided to rebuild them from scratch and include some new features to immerse players in the Dawn of Victory universe.

Image Image

Loading Screens

You can only stare at a piece of concept art and some weirdo standing next to it for so long. Once again we redesigned our loading screens from the ground up, turning them into News Networks from the Dawn of Victory Universe. The example below is a mostly unbiased look from the BBC, but Soviet and German propaganda networks, as well as a variety of other networks will included, giving players various viewpoints into the current affairs of the Orion Arm.

Image

Once our campaign is up and running, these loading screens will be updated to include reports on player driven events that have occurred.

Take part in helping to define the Dawn of Victory Universe, sign up to our forums and wiki at:
www.dawnofvictory.com/forums/
www.dawnofvictory.com/wiki/

Enlist Today!
on Nov 01, 2010

You can only stare at a piece of concept art and some weirdo standing next to it for so long. Once again we redesigned our loading screens from the ground up, turning them into News Networks from the Dawn of Victory Universe. The example below is a mostly unbiased look from the BBC, but Soviet and German propaganda networks, as well as a variety of other networks will included, giving players various viewpoints into the current affairs of the Orion Arm.

Yea! I've tired of the loading screen as well. I'm considering reworking the UI for my mod, and yours gives me inspiration on what can be done.

on Nov 02, 2010

Neat, Zombies getting new idears

on Nov 03, 2010

It makes it all worth it to know ZombiesRus5 got an idea.

 

But seriously, I'd encourage you to try and so something different with the UI, what we've done only scratches the surface, there is a lot of interesting possibilities.

on Nov 03, 2010

Indeed, there are a lot of possibilities there, the fact that you gave someone an idea is a good thing. Makes them strive for their own unique creation. People get ideas from other ideas all the time and mold it to their own form of an idea, that's the great thing about the human mind. Of course this is just the positive outlook on such a subject, rather not go into the negative side as that would ruin the mood of this thread

on Nov 03, 2010

Yea! sarcasm from the Swiss, I've been waiting for a long time to get one! My post is complete

I won't be copying anything you've done, key word was inspiration. I've been working on my own UI changes with a bent towards my plague race, just nice to see how others have changed the UI like DOV, SOA2 and Stargate...

on Nov 03, 2010

Argh, I was actually trying to be encouraging and nice. I'm going to have to start posting smilies or something so people can tell I'm not being sarcastic and hatefull.

 

 

 

there we go

on Nov 03, 2010

I consider that this is the best mod, for it's awesome storyline and models!

*It's the first time I see you using smilies

on Nov 03, 2010

Argh, I was actually trying to be encouraging and nice. I'm going to have to start posting smilies or something so people can tell I'm not being sarcastic and hatefull.

I figured as much, but the first part was light sarcasm afterall, and I was only giving a little light back... But apparently my smiley didn't work so you might need another tactic. 

Also for some reason... I was just thinking when I read that, hey Swiss Knight never came in with a few quips on my mod, so I was feeling a little left out until now.  (my own sarcastic bent unfortunately)

My other response was just a matter of fact, I have no intention to copy your look and feel. But it was interesting to see how you've modified it.

Cheers

on Nov 04, 2010

lol man what weird things I can get to happen when I open my big mouth

on Nov 04, 2010

@Swiss Knight, awesome mod, will download it the instant it comes out.

on Nov 04, 2010

and here is what you asked for

SQUUUUUUUUEEEEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAALLLLLLLLLLLLLLLLLLLLLLLLLLL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

enjoy it

harpo

on Nov 04, 2010

lolz harpo... you is funny

on Nov 04, 2010

You guys certainly have ramped up the GUI to levels previously unseen. Very clean looking too.

36 PagesFirst 3 4 5 6 7  Last