Oh you know, a little of this, a little of that.

Dawn of Victory (DoV) is a modification currently under development by Slipstream Productions for the RTS Sins of a Solar Empire. Dawn of Victory is a total conversion, replacing the game's original assets with completely new and diverse ships, structures, and gameplay elements. Dawn of Victory pits players as one of 3 intergalactic superpowers: the Democratic Federation, Greater German Reich, and the Soviet Union. These three factions wage war amongst themselves even as a greater threat, the Scinfaxi, threaten them all.

Story

While Dawn of Victory started out loosely based on Harry Turtledove’s “Worldwar” and “Colonization” book series, since then, the backstory has expanded to the point where it has taken on a life of its own.

For centuries an alien race known as the Scinfaxi had been the dominant power in the Orion region of space, their slow but steady expansion brought them into contact with dozens of other races, each one conquered and exterminated to provide the resources and material necessary to support the continually expanding empire.

 

In the 14th century, the first Scinfaxi probes reached Earth: it was surveyed, catalogued, and the plans were meticulously laid for its capture and assimilation. However, the Scinfaxi concept of time was very different from humanity's, and so when the first ships of the conquest fleet arrived in 1943, they were stunned to see Terran society had progressed to an industrial state in an unimaginable sliver of time. The initial landings took humanity by surprise, as the Scinfaxi advanced upon every continent.

It was in this darkest hour that what once divided humanity now brought it together, as the old prejudices were put aside and every free nation on Earth united against the alien aggressors. The tide turned in 1945 when the Soviet Union detonated an atomic bomb on its own soil, destroying a Scinfaxi landing site.

 

With the total conquest of Earth impossible without destroying everything of value, the Scinfaxi retreated to the Southern hemisphere, content with half the planet. Decades went by with no contact from the Scinfaxi, but as humanity grew bolder, the aliens' plans accelerated. As spacecraft from the last free nations made landfall, and eventually colonized new worlds, the Scinfaxi slowly began to advance. City after city was lost until, in a final act of desperation, the various Terran factions agreed to pursue a literal "scorched earth" policy, sacrificing their remaining positions to nuclear bombardment and quarantining the planet.

 

Humanity has expanded to the stars, and dozens of planets and moons now belong to the remaining Terran nations. There has been almost no contact with the Scinfaxi, and the former nations of Earth have become so complacent with their apparent safety that the old prejudices have returned and they once again war amongst themselves. The Scinfaxi are still expanding however, and it is only a matter of time before they decide to stamp out the potential usurpers; if humanity is allowed to advance another hundred years, it may be human soldiers landing on Scinfaxi worlds. The dawn of victory is approaching: the only question is which side will claim it.


Features

 

  • 3 unique sides: The Soviet Union, Greater German Reich, and Democratic Federation.
  • Completely reworked combat model, with each ship possessing dozens of weapons and defenses.
  • Military Based Expansion, with research and economic aspects reshaped to support combat.
  • New particle effects, skyboxes, and planets.
  • Diverse environments ranging from open space to clouded nebulae.
  • Several unique ship classes like corvettes and interceptors
  • New planetary defenses like minefields, missile arrays, and defense bases
  • Nine new levels, ranging from two player deathmatch to heated ten player battles
  • New invasion mechanics, with troopships that can invade and colonize planets simultaneously
  • Customizable cruisers and capital ships

Past Updates



 

 


Comments (Page 17)
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on Apr 17, 2008
Agreed!

Just like manshooter said, do not derail this thread of the topic of nazis vs commies. This is my first time posting on this forum, I was a huge fan of this mod for EaW and I would like to see it stay on topic.

Also, since shielding was brought up (this is relevent to the topic), currently Israel and the US have developed a semi-like shield. It is a turret defense system that shoots a electromagnatic pulse at incoming projectiles that are armed with explosive warheads. The pulse when hitting the explosive causes it to explode, since most warheads are contact fuses, leaving only incoming shrapnel. I was wondering if such an ability could be added to this mod to mix it up a little? Have the ability use up alot of power that causes lets say 40% of the incoming fire to miss or something of the sort, just an idea.
on Apr 17, 2008
There's a similar system in DoV. Ships use common plated armor as well as "electric armor". We represent the former as what was "shields" in the game, and the latter as what was the passive 'armor'.

I swear we had a news post about this..
on Apr 17, 2008
Durp, found it: http://forums.slipstreamproductions.net/index.php?showtopic=4868
on Apr 17, 2008
Apologizing for my part in the flame war, my bad .

Also tossing in a legitimate question: More than one type of fighter in the game or no?(If thats even one possible)
on Apr 17, 2008
Man go check out the conversion list theres a battlefield gothic mod there, Insane electromagnetic shielding(if it works the same way as the core) does not protect from physical fire and certainly does not work in the way that the shields that we were discussing.


Im not saying it would im useing it as an example since its the only thing we really know of that does project an invisible shield as a starting off point for resarch in the future.

on Apr 17, 2008
Also tossing in a legitimate question: More than one type of fighter in the game or no?(If thats even one possible)


Germans have two interceptors and a bomber.

Soviets have fighter, bomber, and fighter sized scout.
on Apr 17, 2008
This Mod is going to be the greatest thing ever crafted. Though I wish so badly Japan was going to be a playable faction, I'm happy with Germany. I hope a beta is within a few months time.
on Apr 17, 2008
how large will the research tree be in this game, and ill they be different for all the factions?
on Apr 17, 2008
how large will the research tree be in this game, and ill they be different for all the factions?


Our motto in DoV is: shift focus, maintain depth. We're going to try to keep the game as deep as the original but we're going to shift away from empire-building to military combat.

And yes, they'll be different. Expect the research to be geared to each factions' strengths.
on Apr 18, 2008
sorry carbon i completely missed that, didnt realize that is what u guys were doing with that defense system setup till now, makes alot more sense now
on Apr 18, 2008
Empire building will still be there at least a little right?

Also feel free to make it a little more deep.
on Apr 18, 2008
Well, yeah. It's there, just not the same. If you paired Sins's empire building with the level of micro needed to maintain DoV's ship battles, it would be overwhelming.

If you've ever played EaW, we want something around that level - where if someone waltzes into your planet gravity well it's not a minor affair. Planets are really important with large gravity wells, lots of strategic planning, and some micro.
on Apr 18, 2008
this mod lacks mighty Yugoslav Partisans with their small agile ships packed with explosives that can blow up any brigde in the galaxy...

err, I ment some space-ish equivalent to the brigde...
on Apr 18, 2008
this mod lacks mighty Yugoslav Partisans with their small agile ships packed with explosives that can blow up any brigde in the galaxy...err, I ment some space-ish equivalent to the brigde...


Broz before hos, man. :3
on Apr 19, 2008
How are you guys handling the AI? I mean it is technically hard coded in so how will the mod affect the AI's ability to play the game?
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