Oh you know, a little of this, a little of that.

Dawn of Victory (DoV) is a modification currently under development by Slipstream Productions for the RTS Sins of a Solar Empire. Dawn of Victory is a total conversion, replacing the game's original assets with completely new and diverse ships, structures, and gameplay elements. Dawn of Victory pits players as one of 3 intergalactic superpowers: the Democratic Federation, Greater German Reich, and the Soviet Union. These three factions wage war amongst themselves even as a greater threat, the Scinfaxi, threaten them all.

Story

While Dawn of Victory started out loosely based on Harry Turtledove’s “Worldwar” and “Colonization” book series, since then, the backstory has expanded to the point where it has taken on a life of its own.

For centuries an alien race known as the Scinfaxi had been the dominant power in the Orion region of space, their slow but steady expansion brought them into contact with dozens of other races, each one conquered and exterminated to provide the resources and material necessary to support the continually expanding empire.

 

In the 14th century, the first Scinfaxi probes reached Earth: it was surveyed, catalogued, and the plans were meticulously laid for its capture and assimilation. However, the Scinfaxi concept of time was very different from humanity's, and so when the first ships of the conquest fleet arrived in 1943, they were stunned to see Terran society had progressed to an industrial state in an unimaginable sliver of time. The initial landings took humanity by surprise, as the Scinfaxi advanced upon every continent.

It was in this darkest hour that what once divided humanity now brought it together, as the old prejudices were put aside and every free nation on Earth united against the alien aggressors. The tide turned in 1945 when the Soviet Union detonated an atomic bomb on its own soil, destroying a Scinfaxi landing site.

 

With the total conquest of Earth impossible without destroying everything of value, the Scinfaxi retreated to the Southern hemisphere, content with half the planet. Decades went by with no contact from the Scinfaxi, but as humanity grew bolder, the aliens' plans accelerated. As spacecraft from the last free nations made landfall, and eventually colonized new worlds, the Scinfaxi slowly began to advance. City after city was lost until, in a final act of desperation, the various Terran factions agreed to pursue a literal "scorched earth" policy, sacrificing their remaining positions to nuclear bombardment and quarantining the planet.

 

Humanity has expanded to the stars, and dozens of planets and moons now belong to the remaining Terran nations. There has been almost no contact with the Scinfaxi, and the former nations of Earth have become so complacent with their apparent safety that the old prejudices have returned and they once again war amongst themselves. The Scinfaxi are still expanding however, and it is only a matter of time before they decide to stamp out the potential usurpers; if humanity is allowed to advance another hundred years, it may be human soldiers landing on Scinfaxi worlds. The dawn of victory is approaching: the only question is which side will claim it.


Features

 

  • 3 unique sides: The Soviet Union, Greater German Reich, and Democratic Federation.
  • Completely reworked combat model, with each ship possessing dozens of weapons and defenses.
  • Military Based Expansion, with research and economic aspects reshaped to support combat.
  • New particle effects, skyboxes, and planets.
  • Diverse environments ranging from open space to clouded nebulae.
  • Several unique ship classes like corvettes and interceptors
  • New planetary defenses like minefields, missile arrays, and defense bases
  • Nine new levels, ranging from two player deathmatch to heated ten player battles
  • New invasion mechanics, with troopships that can invade and colonize planets simultaneously
  • Customizable cruisers and capital ships

Past Updates



 

 


Comments (Page 33)
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on May 11, 2009

Well, I guess that is good. I suppose if you kill anyone who doesn't like mass killings, genocide, repression of nearly all thought, so on and so forth, then it probably runs like clockwork. But at least you guys are still at it. That's grand

on May 11, 2009

Tyndaria
Well, I guess that is good. I suppose if you kill anyone who doesn't like mass killings, genocide, repression of nearly all thought, so on and so forth, then it probably runs like clockwork. But at least you guys are still at it. That's grand

 

Thankyou sir. at least theres one person who understansds human nature.

on May 13, 2009

i have to say you have nice propaganda. but let's see some sh**!

on May 13, 2009

i'd say we show a lot more "sh**" than the norm really

on May 13, 2009

err, i meant like a ent beta or something

on May 13, 2009

We don't do public betas and we're not doing Entrenchment until we are done with the first release. We are not a fly by night sort of mod that releases half-done work, this is a TC devoted to releasing a product when it's done, tested, and balanced. There's no reason to go to the lengths we have as far as production quality if we throw out stuff before it's ready. We will make a post when the beta is ready for private testing but you won't see anything as far as a build until we are totally happy with it.

on May 14, 2009



This is Jane Perry reporting live from the freelance merchant vessel Greyfin, in orbit over Vega. Several hours ago, a Kriegsmarine fleet rumoured to be Battle Fleet Germania appeared in orbit of the planet and began indiscriminate shelling of the planet’s surface. From what I saw Scheidemann Institute of Medical Sciences was completely destroyed along with Ebert Spaceport and the Liebknecht Docks.


BF-191 Heavy Interceptor

To anyone on-planet, be advised that the Weimar A-99 transit route has been sealed to any civilian traffic, as a Weimar Military Convoy has moved into the district, this has been confirmed as up to date 14 minutes ago. I would advise that anyone-oh, one moment. (static) SS Fallschirmjägers have landed near Stadtschloss, it appears to have been sealed off.


BF-191K Heavy Interceptor Waffen SS Variant

We’re just entering low orbit now and the scene seems to be very chaotic - Weimar Station is listing to one side, smoke coming out of the D wing, it looks like... there’s hundreds of ships in the air, I can’t make out exactly what's happening but it doesn’t look like the German forces are firing on the civilian evacuation...(static)...a Soviet squadron has flown by heading for what looks like a sizeable Reich vessel, German fighters see them, I can’t tell if they're Weimar or not.. oh, 2 of the Soviet ships destroyed, they're banking towards the.. (static) I don’t think anyone made it out of there.



There’s debris everywhere, no idea what’s happening...I would say over two dozen light Soviet vessels destroyed and it's unknown how much of the Weimar fleet is left, I’ll continue t- This is Captain Paul Davis of the Greyfin to any commercial vessel within range of this transmission. If you are already in orbit of Vega, head for the Alpha Centauri jump lane, German Interdictor cruisers have shut down any transport to New Geneva. If you are still on planet or in the atmosphere, land and get to a shelter immediately, civilian ships leaving Vega are now unde

on May 14, 2009

Deutschland uber alles

on May 14, 2009

Carbon016
We don't do public betas and we're not doing Entrenchment until we are done with the first release. We are not a fly by night sort of mod that releases half-done work, this is a TC devoted to releasing a product when it's done, tested, and balanced. There's no reason to go to the lengths we have as far as production quality if we throw out stuff before it's ready. We will make a post when the beta is ready for private testing but you won't see anything as far as a build until we are totally happy with it.

So what you're saying is that the main game (sans expansion), will be the only release you do initially for this mod, which was announced more than 2 years ago, and sometime after that we should expect a port to the expansion?

I love the theme/concept for this mod, but it just seems like vaporware to me. It's been way too long of a wait at this point. I wish you worlds of luck on the mod, but I can only hope it's released sometime before I've completely moved on from sins.

on May 14, 2009

That's always a problem for modders, theleviathan. You sort of race against the clock with your work, but I understand and support the guys at Slipstream and their approach (after all I share the philosophy). Keep in mind most serious mods, total conversions especially, take up to two years to make - but if they're done right, the result can be awesome.

For example, take the newly released LOTRO TC,  The Third Age, for Medieval 2 which was released about three years ago, so we can assume the production ran for quite some time.  The end result, even in its relatively "non-total" (probably because of time and modding restrictions) issue is awesome. The wait has paid off because the guys went that extra mile to achieve quality and the level of immersion often lacking in half-finished mods.

Sins was released something more than a year ago, so its perfectly normal that most major projects are not yet done.

on May 14, 2009

Thanks Mansh00ter - as you've noted, this is the norm for TCs. Take it or leave it, I guess. We'd rather have a smaller fanbase and a satisfying release than a larger one and feel bad about how much work we've put into the project (I've been here for three years). Sins is already a game that most people have moved on from, so it's not really a big loss anyway. A majority of our fanbase elsewhere (ModDB) don't even have Sins but are buying it for this mod or plan to. And to my knowledge, even the larger, more frequently updated mods have had some trouble updating to a version of Sins that everyone uses anyway. So what's the difference?

If you think it's vaporware, that's too bad I guess but nobody's forcing you at gunpoint to anticipate its release. I guess compared to the other projects here which don't mind releasing half-done work it may seem like a bit of a wait but I think using the announcement of a game as a timescale for bolstering yor argument isn't really fair when the game wasn't released then and the modding tools weren't released then. If you count when the modding tools were actually released we've had around a year total development time, and that doesn't count all the ports, gameplay changes, and time to get acclimated to the tools we've had. Also, I am the sole person doing scripting work for this mod: I'm not complaining about it but it is somewhat of a bottleneck and it also means it's difficult to show off some of the cooler stuff we've done as far as gameplay goes (hence our Gameplay Week thing a little while back).

So yeah, I agree it's worse than being able to call up a modding genie and have him make the rest of the mod tomorrow for the sake of the health of our eventual fanbase, but the alternative is totally, completely unacceptable and is something we take as a matter of principle not to ever embrace. We've never shown an unskinned model as a promotional tactic, for example. And it's not just us being pretentious dicks about it, plenty of other individual modders (like Mansh00ter) and teams (mostly in FPS mods, but RTS too) do the same thing.

on May 16, 2009

Instead of a mod, this looks like a fully-fledged game in its own right. I wouldn't be surprised to see it in a store. It looks much better then many games that cost money!

You could sell this. The quality is amazing. This word "mod" does not do it justice.

on May 18, 2009

oh man, I had forgotten about this mod until I came across this page again. Sorry I forgot about it!

 I won't forget now!!!   I promise.   hehe

In truth yes I agree, I would love nothing more than to see this come out tomorrow! But I understand that it can't until it's done. I wish a lot of game makers out there that we all love to just throw our money at would do the very same thing.

 Which brings me to this point.  You can't win either way.  We as players bitch if you take forever to bring a game out and we bitch if you listen to us and bring it out and it sucks, because you brought it out early.  Can't win heh

Which brings me to even another point. This game as went past mod to its very own game. I agree. 

In other words. Keep up the great work guys, and have fun doing it, and when it's time to release, let me know?  I'll be there waiting to download this and play it!

 Thanks

on May 18, 2009

Yeah, this is really the biggest TC I've worked on and I've been on the other side a lot of times. I know you guys have probably heard that before, but how many of those people have said they've sat there at 2AM watching a page F5 endlessly using a Firefox plugin waiting on the day of a release? I really know waiting sucks but it is 100% for the benefit of the final product, or we wouldn't do it.

As for the "game not mod" stuff: we're not trying to make a whole new game here but we're trying to at least hit "total conversion" if not farther. Our goals are pretty simple:

1. to revamp everything that deserves a revamp. We think the military focus is really a good thing as far as expanding gameplay, and a lot of depth has been added in various departments. You can do a lot with very little: look at Uzii's Sins Plus. Also, most of our textures and models are deliberately more detailed than the base game, because we don't have to worry about sales numbers
2. to fix some issues with the base game. Not too much in this respect, just pushing balance a little harder than usual and such. We're looking to do this as intuitively as possible: who the hell wants to try to counter long range missile cruisers with flak frigates? That always confused me: in DoV you will have weapons that consistently do the same damage type, things will be explained ingame with tooltips even if it doesn't look as 'clean' (for example, you can't use newlines or separate race-specific strings for the frigate factories, meaning that they all have to be lumped together). We also have a big manual and all sorts of crazy spreadsheets and stuff to accommodate the theorycrafters and keep balance a Big Deal even in alpha.

and most importantly..
3. not to turn into elitist assholes. I've seen this happen way too much, developers getting so pissed off at their "fanbase" that they turn into condenscending dicks and throw out random bans. Back in the Halogen days we did have the "Purgatory" for really bad posters but for the most part we're pretty down to earth laid-back guys.

Thanks for your support, keeps us motivated.

on May 23, 2009

I cant wait for this to come out! Not to rush you because I know it takes time but any idea about a relese date?

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