Oh you know, a little of this, a little of that.

Dawn of Victory (DoV) is a modification currently under development by Slipstream Productions for the RTS Sins of a Solar Empire. Dawn of Victory is a total conversion, replacing the game's original assets with completely new and diverse ships, structures, and gameplay elements. Dawn of Victory pits players as one of 3 intergalactic superpowers: the Democratic Federation, Greater German Reich, and the Soviet Union. These three factions wage war amongst themselves even as a greater threat, the Scinfaxi, threaten them all.

Story

While Dawn of Victory started out loosely based on Harry Turtledove’s “Worldwar” and “Colonization” book series, since then, the backstory has expanded to the point where it has taken on a life of its own.

For centuries an alien race known as the Scinfaxi had been the dominant power in the Orion region of space, their slow but steady expansion brought them into contact with dozens of other races, each one conquered and exterminated to provide the resources and material necessary to support the continually expanding empire.

 

In the 14th century, the first Scinfaxi probes reached Earth: it was surveyed, catalogued, and the plans were meticulously laid for its capture and assimilation. However, the Scinfaxi concept of time was very different from humanity's, and so when the first ships of the conquest fleet arrived in 1943, they were stunned to see Terran society had progressed to an industrial state in an unimaginable sliver of time. The initial landings took humanity by surprise, as the Scinfaxi advanced upon every continent.

It was in this darkest hour that what once divided humanity now brought it together, as the old prejudices were put aside and every free nation on Earth united against the alien aggressors. The tide turned in 1945 when the Soviet Union detonated an atomic bomb on its own soil, destroying a Scinfaxi landing site.

 

With the total conquest of Earth impossible without destroying everything of value, the Scinfaxi retreated to the Southern hemisphere, content with half the planet. Decades went by with no contact from the Scinfaxi, but as humanity grew bolder, the aliens' plans accelerated. As spacecraft from the last free nations made landfall, and eventually colonized new worlds, the Scinfaxi slowly began to advance. City after city was lost until, in a final act of desperation, the various Terran factions agreed to pursue a literal "scorched earth" policy, sacrificing their remaining positions to nuclear bombardment and quarantining the planet.

 

Humanity has expanded to the stars, and dozens of planets and moons now belong to the remaining Terran nations. There has been almost no contact with the Scinfaxi, and the former nations of Earth have become so complacent with their apparent safety that the old prejudices have returned and they once again war amongst themselves. The Scinfaxi are still expanding however, and it is only a matter of time before they decide to stamp out the potential usurpers; if humanity is allowed to advance another hundred years, it may be human soldiers landing on Scinfaxi worlds. The dawn of victory is approaching: the only question is which side will claim it.


Features

 

  • 3 unique sides: The Soviet Union, Greater German Reich, and Democratic Federation.
  • Completely reworked combat model, with each ship possessing dozens of weapons and defenses.
  • Military Based Expansion, with research and economic aspects reshaped to support combat.
  • New particle effects, skyboxes, and planets.
  • Diverse environments ranging from open space to clouded nebulae.
  • Several unique ship classes like corvettes and interceptors
  • New planetary defenses like minefields, missile arrays, and defense bases
  • Nine new levels, ranging from two player deathmatch to heated ten player battles
  • New invasion mechanics, with troopships that can invade and colonize planets simultaneously
  • Customizable cruisers and capital ships

Past Updates



 

 


Comments (Page 35)
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on Jun 20, 2009

Thanks comrade Copper, theres always been a fine line in making sure the story behind the mod dosn't get too ridiculous.

on Jun 27, 2009

Is it possible that the Japanese will be put into the mod? They seem to be quite fleshed out in the storyline, seeing as how they're one of the four major powers.

on Jun 27, 2009

DarkArk
Is it possible that the Japanese will be put into the mod? They seem to be quite fleshed out in the storyline.

Id love to see a space Yamato!

on Aug 25, 2009

the site is great !  Graphic = WOW !

 

but ........... WHEN ?

 

cannot find a release or pre-realease ... 

on Aug 26, 2009

We will only release when the mod is fully playable and fun. It's our goal that on the day of release you should be able to go online and have balanced games against other players.

We will never do any sort of "pre-release" or public beta.

on Aug 26, 2009

Any comment on the mod's progress toward reaching that goal?

on Aug 27, 2009

This is a glorious looking mod indeed, when it is released I can forsee myself getting little to no sleep for some time (not to mention skipping out on a day or two of work). 

The background story is very well done as well, kudos to you all for the hard work done.  Makes me wish I had some skills with game making/modding myself.  I am but a paint chef and have no such modding skills as such, but I mix a mean gallon of paint.

Keep up the good work on the mod!

on Aug 27, 2009

WHEN IS THE RELEASE?!?!?!?!?!?!?!?!?!?! I MUST HAVE SOMETHING TO TRY THE MOD OUT!!!!!!!!!!!!!

on Aug 27, 2009

cperceful
Any comment on the mod's progress toward reaching that goal?

Far enough, thank you!!! We are well into the internal alpha stage when it comes to game mechanics and balancing (so don't think the lack of recent updates is a bad thing). We've made probably the biggest jump we've ever made in the last month and a half, since we've finished all the work on the website (I don't know about anyone else but that was a huge distraction for me). I'm hoping to get some new videos out detailing some of the new stuff that's made its way in in the last couple builds but it's kind of difficult to make some of it interesting - it's novel, but there's only so much you can say about some things that aren't visual

I'm going to open a poll on our forums regarding future gameplay-oriented updates on this subject, so I'll link that when I post it.

edit: okay, here it is. i think guests can vote, not sure though. if you don't have an account it doesn't take long. feel free to give feedback here too if you really don't like registering for our forums.

on Aug 31, 2009

So getting it when it comes out. Even if I have to dump distant stars to get it.

on Aug 31, 2009

Even if I have to dump distant stars to get it.

 

  That hurts.

on Sep 01, 2009

Dont forget to add in MANSHOOTER's dynamic battle systems, so your ships dont just sit there in space trading potshots while stationary...lol...

on Sep 01, 2009

derenek, from what I understand, this mod is being made for vanilla Sins ATM. NOT Entrenchment. Entrenchment has the fighter movement option, but not vanilla.

on Sep 01, 2009

-Ue_Carbon

 

  That hurts.

 

I'm sorry. But, look on the bright side. They don't have a release date yet, so I may have distant stars for a while.

on Sep 01, 2009

Whiskey144
derenek, from what I understand, this mod is being made for vanilla Sins ATM. NOT Entrenchment. Entrenchment has the fighter movement option, but not vanilla.

Correct. Mansh00ter's work is awesome though and for second release we'll definitely either be using his stuff or do our own in the same style.

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