Oh you know, a little of this, a little of that.

Dawn of Victory (DoV) is a modification currently under development by Slipstream Productions for the RTS Sins of a Solar Empire. Dawn of Victory is a total conversion, replacing the game's original assets with completely new and diverse ships, structures, and gameplay elements. Dawn of Victory pits players as one of 3 intergalactic superpowers: the Democratic Federation, Greater German Reich, and the Soviet Union. These three factions wage war amongst themselves even as a greater threat, the Scinfaxi, threaten them all.

Story

While Dawn of Victory started out loosely based on Harry Turtledove’s “Worldwar” and “Colonization” book series, since then, the backstory has expanded to the point where it has taken on a life of its own.

For centuries an alien race known as the Scinfaxi had been the dominant power in the Orion region of space, their slow but steady expansion brought them into contact with dozens of other races, each one conquered and exterminated to provide the resources and material necessary to support the continually expanding empire.

 

In the 14th century, the first Scinfaxi probes reached Earth: it was surveyed, catalogued, and the plans were meticulously laid for its capture and assimilation. However, the Scinfaxi concept of time was very different from humanity's, and so when the first ships of the conquest fleet arrived in 1943, they were stunned to see Terran society had progressed to an industrial state in an unimaginable sliver of time. The initial landings took humanity by surprise, as the Scinfaxi advanced upon every continent.

It was in this darkest hour that what once divided humanity now brought it together, as the old prejudices were put aside and every free nation on Earth united against the alien aggressors. The tide turned in 1945 when the Soviet Union detonated an atomic bomb on its own soil, destroying a Scinfaxi landing site.

 

With the total conquest of Earth impossible without destroying everything of value, the Scinfaxi retreated to the Southern hemisphere, content with half the planet. Decades went by with no contact from the Scinfaxi, but as humanity grew bolder, the aliens' plans accelerated. As spacecraft from the last free nations made landfall, and eventually colonized new worlds, the Scinfaxi slowly began to advance. City after city was lost until, in a final act of desperation, the various Terran factions agreed to pursue a literal "scorched earth" policy, sacrificing their remaining positions to nuclear bombardment and quarantining the planet.

 

Humanity has expanded to the stars, and dozens of planets and moons now belong to the remaining Terran nations. There has been almost no contact with the Scinfaxi, and the former nations of Earth have become so complacent with their apparent safety that the old prejudices have returned and they once again war amongst themselves. The Scinfaxi are still expanding however, and it is only a matter of time before they decide to stamp out the potential usurpers; if humanity is allowed to advance another hundred years, it may be human soldiers landing on Scinfaxi worlds. The dawn of victory is approaching: the only question is which side will claim it.


Features

 

  • 3 unique sides: The Soviet Union, Greater German Reich, and Democratic Federation.
  • Completely reworked combat model, with each ship possessing dozens of weapons and defenses.
  • Military Based Expansion, with research and economic aspects reshaped to support combat.
  • New particle effects, skyboxes, and planets.
  • Diverse environments ranging from open space to clouded nebulae.
  • Several unique ship classes like corvettes and interceptors
  • New planetary defenses like minefields, missile arrays, and defense bases
  • Nine new levels, ranging from two player deathmatch to heated ten player battles
  • New invasion mechanics, with troopships that can invade and colonize planets simultaneously
  • Customizable cruisers and capital ships

Past Updates



 

 


Comments (Page 13)
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on Apr 02, 2008
The colors are yellow and silver - you may be seeing some things as green due to the ships' reflection of the green skybox.

As for primary/etc, that just means..well..primary. For example, the Soviet interceptor has a primary cannon and secondary missile launchers.
on Apr 02, 2008
ok good, cause green and yellow man, just don't mix


how can you control all three?
on Apr 02, 2008
ok good, cause green and yellow man, just don't mixhow can you control all three?


They'll autofire at the appropriate things, though on larger ships of course the custom weapons can be manually fired.
on Apr 02, 2008
i would kill for a video of these fighters (or anything bigger then strike craft!!!!)
on Apr 02, 2008
y does it sound like war of the worlds?
on Apr 02, 2008
y does it sound like war of the worlds?


Its completely, totally different. If you read the Worldwar series by Harry Turtledove, you'll understand completely. And if you liked them, you can continue it with Colonization.
on Apr 03, 2008
have you guys changed the way that ships (both ships and strike craft) are produced?

also what changes are done to the UI
on Apr 04, 2008
have you guys changed the way that ships (both ships and strike craft) are produced?


Neither confirm nor deny.

also what changes are done to the UI


Not at that stage yet.
on Apr 05, 2008
What about sounds/adding new voices and music?
on Apr 05, 2008
What about sounds/adding new voices and music?


We're not at that stage either.
on Apr 05, 2008
are they actually planned on being in?
on Apr 05, 2008
are they actually planned on being in?


Oh, of course. We're just saving the quality-of-life stuff for later. Internal alpha builds don't need fancy voices
on Apr 06, 2008
at your stage of the alpha, what is already done ?
on Apr 06, 2008
at your stage of the alpha, what is already done ?


That's classified too. All I can say is we have an internal alpha. It'll be released when it's done.
on Apr 06, 2008
i hate you so much right now its unreal

but your mod makes up for it
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