Oh you know, a little of this, a little of that.

Dawn of Victory (DoV) is a modification currently under development by Slipstream Productions for the RTS Sins of a Solar Empire. Dawn of Victory is a total conversion, replacing the game's original assets with completely new and diverse ships, structures, and gameplay elements. Dawn of Victory pits players as one of 3 intergalactic superpowers: the Democratic Federation, Greater German Reich, and the Soviet Union. These three factions wage war amongst themselves even as a greater threat, the Scinfaxi, threaten them all.

Story

While Dawn of Victory started out loosely based on Harry Turtledove’s “Worldwar” and “Colonization” book series, since then, the backstory has expanded to the point where it has taken on a life of its own.

For centuries an alien race known as the Scinfaxi had been the dominant power in the Orion region of space, their slow but steady expansion brought them into contact with dozens of other races, each one conquered and exterminated to provide the resources and material necessary to support the continually expanding empire.

 

In the 14th century, the first Scinfaxi probes reached Earth: it was surveyed, catalogued, and the plans were meticulously laid for its capture and assimilation. However, the Scinfaxi concept of time was very different from humanity's, and so when the first ships of the conquest fleet arrived in 1943, they were stunned to see Terran society had progressed to an industrial state in an unimaginable sliver of time. The initial landings took humanity by surprise, as the Scinfaxi advanced upon every continent.

It was in this darkest hour that what once divided humanity now brought it together, as the old prejudices were put aside and every free nation on Earth united against the alien aggressors. The tide turned in 1945 when the Soviet Union detonated an atomic bomb on its own soil, destroying a Scinfaxi landing site.

 

With the total conquest of Earth impossible without destroying everything of value, the Scinfaxi retreated to the Southern hemisphere, content with half the planet. Decades went by with no contact from the Scinfaxi, but as humanity grew bolder, the aliens' plans accelerated. As spacecraft from the last free nations made landfall, and eventually colonized new worlds, the Scinfaxi slowly began to advance. City after city was lost until, in a final act of desperation, the various Terran factions agreed to pursue a literal "scorched earth" policy, sacrificing their remaining positions to nuclear bombardment and quarantining the planet.

 

Humanity has expanded to the stars, and dozens of planets and moons now belong to the remaining Terran nations. There has been almost no contact with the Scinfaxi, and the former nations of Earth have become so complacent with their apparent safety that the old prejudices have returned and they once again war amongst themselves. The Scinfaxi are still expanding however, and it is only a matter of time before they decide to stamp out the potential usurpers; if humanity is allowed to advance another hundred years, it may be human soldiers landing on Scinfaxi worlds. The dawn of victory is approaching: the only question is which side will claim it.


Features

 

  • 3 unique sides: The Soviet Union, Greater German Reich, and Democratic Federation.
  • Completely reworked combat model, with each ship possessing dozens of weapons and defenses.
  • Military Based Expansion, with research and economic aspects reshaped to support combat.
  • New particle effects, skyboxes, and planets.
  • Diverse environments ranging from open space to clouded nebulae.
  • Several unique ship classes like corvettes and interceptors
  • New planetary defenses like minefields, missile arrays, and defense bases
  • Nine new levels, ranging from two player deathmatch to heated ten player battles
  • New invasion mechanics, with troopships that can invade and colonize planets simultaneously
  • Customizable cruisers and capital ships

Past Updates



 

 


Comments (Page 12)
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on Mar 30, 2008
what do you plan to include with every release of the beta?

ie . release one includes ...

release two includes ...
and so on
on Mar 30, 2008
what do you plan to include with every release of the beta? ie . release one includes ...release two includes ... and so on


We had a list but I can't find it, so here's what I remember pending a Swiss Knight correction:

Release 1 will have the Germans and Soviets.
Release 2 will have the DF and possibly Scinfaxi added.
Release 3 will have anything that needs to be wrapped up, any minor races, etc.

In between, there will be incremental patches depending on how many things I screw up in the scripts (), and hopefully at least one map with every patch.
on Mar 30, 2008
It's nice to see an original mod like this! Seriously, when all there is is Star Wars, Star Trek, Babylon 5, Battlestar Galactica, it starts to get boring. Not that I don't like them, I'm personally also looking forward to the Star Trek mod but something I haven't seen before is always nice.
on Mar 30, 2008
im just here for the space soviets and star nazi's

does the final solution inculde other species?
on Mar 30, 2008
lol i can jsut imagine warping into a planet and there being like 500 mines waiting for me... then boom!
on Mar 30, 2008
when i said new planets, i ment... well look at the sins plus mod.
on Mar 30, 2008
This mod is quite an endevor. If you can successfully pull this off, you may have yourself an actual retail game here, like how Counterstrike came to be.
Have you ever heard of the game, Beyond the Red Line? It's a modification to an old game which people have messed with the source code, called Freespace 2. It's so out there, that the game has actually reached regular news. Look it up! Now, this modification I hope, will not only surpass that, but will actually become a full game.

Also, took a look at the artwork, and man, kudos to your artist, or artists. The artwork is astounding. You know what would be interesting though? A WWII space story. Like, redo the whole world war but have it in space times and such. Like, Pearl Harbor can be some space port or something and it was destroyed by EMP and Laser Cannons.
on Mar 30, 2008
The backstory, the images, the fleshed-out-ness of it all... it makes me want to touch myself. Majorly large kudos to you, guys!
on Mar 31, 2008
danm i cant wait to get my ass in a salvany and cruise around soviet space

other then everything you have mentioned are there any other last additions to the mod wthat will make us the public even MORE anxious for this mod!

ps are yo adding a regular campaign or just sinareios like Sins
on Mar 31, 2008
A campaign with acctual missions would definatly make this a must have mod for myself.
on Mar 31, 2008
gosh i think missions are awesome in a game and i was disappointed wen they weren't in sins

danm i cant wait to see the Luftwaffe back in action
on Apr 01, 2008
this mod DESERVES to be BUMPD!
on Apr 02, 2008
Oh my god we have some more updates. This time with the Soviet MiG-51 and German Bf-264 fighting it out in the Hammerhead Depths.



on Apr 02, 2008
Those are superb screens. I like the massive numbers and the fighter models are very good, they have that "solid" feel about them. Very nice!
on Apr 02, 2008
comepletly ... just completely awsome

weren't the German colors yellow and silver? not green and yellow

also what are the differences between, primary, secondary and tertiary weapon systems?
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