Oh you know, a little of this, a little of that.

Dawn of Victory (DoV) is a modification currently under development by Slipstream Productions for the RTS Sins of a Solar Empire. Dawn of Victory is a total conversion, replacing the game's original assets with completely new and diverse ships, structures, and gameplay elements. Dawn of Victory pits players as one of 3 intergalactic superpowers: the Democratic Federation, Greater German Reich, and the Soviet Union. These three factions wage war amongst themselves even as a greater threat, the Scinfaxi, threaten them all.

Story

While Dawn of Victory started out loosely based on Harry Turtledove’s “Worldwar” and “Colonization” book series, since then, the backstory has expanded to the point where it has taken on a life of its own.

For centuries an alien race known as the Scinfaxi had been the dominant power in the Orion region of space, their slow but steady expansion brought them into contact with dozens of other races, each one conquered and exterminated to provide the resources and material necessary to support the continually expanding empire.

 

In the 14th century, the first Scinfaxi probes reached Earth: it was surveyed, catalogued, and the plans were meticulously laid for its capture and assimilation. However, the Scinfaxi concept of time was very different from humanity's, and so when the first ships of the conquest fleet arrived in 1943, they were stunned to see Terran society had progressed to an industrial state in an unimaginable sliver of time. The initial landings took humanity by surprise, as the Scinfaxi advanced upon every continent.

It was in this darkest hour that what once divided humanity now brought it together, as the old prejudices were put aside and every free nation on Earth united against the alien aggressors. The tide turned in 1945 when the Soviet Union detonated an atomic bomb on its own soil, destroying a Scinfaxi landing site.

 

With the total conquest of Earth impossible without destroying everything of value, the Scinfaxi retreated to the Southern hemisphere, content with half the planet. Decades went by with no contact from the Scinfaxi, but as humanity grew bolder, the aliens' plans accelerated. As spacecraft from the last free nations made landfall, and eventually colonized new worlds, the Scinfaxi slowly began to advance. City after city was lost until, in a final act of desperation, the various Terran factions agreed to pursue a literal "scorched earth" policy, sacrificing their remaining positions to nuclear bombardment and quarantining the planet.

 

Humanity has expanded to the stars, and dozens of planets and moons now belong to the remaining Terran nations. There has been almost no contact with the Scinfaxi, and the former nations of Earth have become so complacent with their apparent safety that the old prejudices have returned and they once again war amongst themselves. The Scinfaxi are still expanding however, and it is only a matter of time before they decide to stamp out the potential usurpers; if humanity is allowed to advance another hundred years, it may be human soldiers landing on Scinfaxi worlds. The dawn of victory is approaching: the only question is which side will claim it.


Features

 

  • 3 unique sides: The Soviet Union, Greater German Reich, and Democratic Federation.
  • Completely reworked combat model, with each ship possessing dozens of weapons and defenses.
  • Military Based Expansion, with research and economic aspects reshaped to support combat.
  • New particle effects, skyboxes, and planets.
  • Diverse environments ranging from open space to clouded nebulae.
  • Several unique ship classes like corvettes and interceptors
  • New planetary defenses like minefields, missile arrays, and defense bases
  • Nine new levels, ranging from two player deathmatch to heated ten player battles
  • New invasion mechanics, with troopships that can invade and colonize planets simultaneously
  • Customizable cruisers and capital ships

Past Updates



 

 


Comments (Page 14)
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on Apr 06, 2008
Just keep watching here for updates.
on Apr 06, 2008
cant wait another day man ... need updates! or at least a pic of a non fighter ship
on Apr 07, 2008
i was wondering,and i thought of a way to make it so that you can control systems only going to one other star and keep it all ordered instead of the stars all being connected, simply make a new planet type the same as a worm hole and give it star textures. and make one SUPER large star radius and thats the only one that isnt connected to another star. (you can make worm-hold phase lanes) or simply put a regular phase lane to the other star. it would seem like its a normal inter-system jump exept its not.

this would let you make entire systems as a blockade, this would make it so you dont have the AI jumping straight twoards your home system, and the pirates (enless removes/ their equivilents) would do the same thing.
on Apr 07, 2008
One of these days I'd like to see a Sci-Fi property that has Africans in space. The other powers drag each other down while they settle in and reach the stars. I would so read that. Instead of captial ships called 'Denver' or 'Intrepid' we'd have 'Congo' or 'Lion's Pride.'
on Apr 07, 2008
bandw2: that's actually a great idea I hadn't considered. we want to expand the star count in most of our maps so that's a good way to keep it tactical. thanks for the suggestion.

One of these days I'd like to see a Sci-Fi property that has Africans in space. The other powers drag each other down while they settle in and reach the stars. I would so read that. Instead of captial ships called 'Denver' or 'Intrepid' we'd have 'Congo' or 'Lion's Pride.'


I believe all the African states got eaten up by the Tawhid in our universe.
on Apr 07, 2008
I can't even begin to imagine the irony of Africa uniting while the rest of the world is tied up dragging each other down...

But that would be pretty sweet.
on Apr 08, 2008
will you be adding elements from everyones favorite mods such as ship grave yards/ planet types and the graphic upgrades?
on Apr 08, 2008
will you be adding elements from everyones favorite mods such as ship grave yards/ planet types and the graphic upgrades?


We'll be doing our own work.
on Apr 09, 2008
a true masters answer
on Apr 12, 2008
one thing i've thought of lately; Could the DoV factions defeat Stock sins factions? Hopefully yes!
on Apr 12, 2008
Splendid, Your team's mods strangely remind me of Angels fall first (A grand HW2 mod in dev) in ideas and settings, looks great, is there any estimate on release date? (Not specifics, just want to now if it comes out this year or in 2012)
another question, could DoV Factions defeat stock sins races? (please say yes!)
EDIT: double post
No african states? Those nasty tawhid...
on Apr 12, 2008
is there any estimate on release date? (Not specifics, just want to now if it comes out this year or in 2012)


Our staggered release system should get it out quicker than doing all the factions at once.

another question, could DoV Factions defeat stock sins races? (please say yes!)


They use completely different systems in-game and if you didn't balance them against each other, sure . It's unlikely in a universe setting though, because DoV is set in a near-future setting while Sins is very far into the future with beam weapons and so forth.

on Apr 13, 2008
Boooh... =P

GL on, oh and i'll also be following Asylum.
on Apr 14, 2008
Hey just stopping by to congratulate you on your mod. I have lurked this thread for a long time, and so far it looks like DoV is going to kick ass when it comes out. Your attention to creating an interesting back story is very nice.

Just a question: how different are ship roles (spacecraft defense, anti-spaceship) and ship classifications (frigate, cruiser, destroyer) going to be between each faction ?

For example, the Royal Navy (the real life one) uses destroyer mainly for protection against aircraft, whereas in the United States Navy, the same ship classification is assigned a different role.
on Apr 14, 2008
when do you release this mod
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