Oh you know, a little of this, a little of that.

Dawn of Victory (DoV) is a modification currently under development by Slipstream Productions for the RTS Sins of a Solar Empire. Dawn of Victory is a total conversion, replacing the game's original assets with completely new and diverse ships, structures, and gameplay elements. Dawn of Victory pits players as one of 3 intergalactic superpowers: the Democratic Federation, Greater German Reich, and the Soviet Union. These three factions wage war amongst themselves even as a greater threat, the Scinfaxi, threaten them all.

Story

While Dawn of Victory started out loosely based on Harry Turtledove’s “Worldwar” and “Colonization” book series, since then, the backstory has expanded to the point where it has taken on a life of its own.

For centuries an alien race known as the Scinfaxi had been the dominant power in the Orion region of space, their slow but steady expansion brought them into contact with dozens of other races, each one conquered and exterminated to provide the resources and material necessary to support the continually expanding empire.

 

In the 14th century, the first Scinfaxi probes reached Earth: it was surveyed, catalogued, and the plans were meticulously laid for its capture and assimilation. However, the Scinfaxi concept of time was very different from humanity's, and so when the first ships of the conquest fleet arrived in 1943, they were stunned to see Terran society had progressed to an industrial state in an unimaginable sliver of time. The initial landings took humanity by surprise, as the Scinfaxi advanced upon every continent.

It was in this darkest hour that what once divided humanity now brought it together, as the old prejudices were put aside and every free nation on Earth united against the alien aggressors. The tide turned in 1945 when the Soviet Union detonated an atomic bomb on its own soil, destroying a Scinfaxi landing site.

 

With the total conquest of Earth impossible without destroying everything of value, the Scinfaxi retreated to the Southern hemisphere, content with half the planet. Decades went by with no contact from the Scinfaxi, but as humanity grew bolder, the aliens' plans accelerated. As spacecraft from the last free nations made landfall, and eventually colonized new worlds, the Scinfaxi slowly began to advance. City after city was lost until, in a final act of desperation, the various Terran factions agreed to pursue a literal "scorched earth" policy, sacrificing their remaining positions to nuclear bombardment and quarantining the planet.

 

Humanity has expanded to the stars, and dozens of planets and moons now belong to the remaining Terran nations. There has been almost no contact with the Scinfaxi, and the former nations of Earth have become so complacent with their apparent safety that the old prejudices have returned and they once again war amongst themselves. The Scinfaxi are still expanding however, and it is only a matter of time before they decide to stamp out the potential usurpers; if humanity is allowed to advance another hundred years, it may be human soldiers landing on Scinfaxi worlds. The dawn of victory is approaching: the only question is which side will claim it.


Features

 

  • 3 unique sides: The Soviet Union, Greater German Reich, and Democratic Federation.
  • Completely reworked combat model, with each ship possessing dozens of weapons and defenses.
  • Military Based Expansion, with research and economic aspects reshaped to support combat.
  • New particle effects, skyboxes, and planets.
  • Diverse environments ranging from open space to clouded nebulae.
  • Several unique ship classes like corvettes and interceptors
  • New planetary defenses like minefields, missile arrays, and defense bases
  • Nine new levels, ranging from two player deathmatch to heated ten player battles
  • New invasion mechanics, with troopships that can invade and colonize planets simultaneously
  • Customizable cruisers and capital ships

Past Updates



 

 


Comments (Page 23)
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on Jun 17, 2008
Changing engines in the middle of development because Petroglyph decided to mislead/outright lie about proper modding support, coupled with such advanced features as "bump mapping" and "support for models that don't look like they came out of 1999", coupled with an entirely new focus, design document, unit list and feature list, and the signal:noise ratio of the modding community mean that Dawn of Victory's development started on February 1st, 2008. The day this game was released was when Dawn of Victory started being developed, and holding us to standards that were out of our control earlier is unreasonable and hostile. I understand if someone is excited about a work that they may become bitter when expectations aren't met. But this is silly.

Allow me to be blunt: We will release when we have something to release. We will update when we have something to update. We owe you _nothing_.

To elaborate: we release updates when we reach a significant gameplay or graphical milestone. This attitude is not common. You will see other mods, from FPS to RTS to RPG to independent, release renders of unskinned units or basic gameplay features that are only superficial rebranding of the base game. We don't do that. That may mean it takes longer, and we're fine with that. It certainly takes much more work to craft a polished update than to take a screenshot of a unfinished model or write a long essay about a feature that may not even make it into a final build. To me, that is not a concern. I feel much more pride in an update, and therefore my own work, when I see it presented well.

I've been on the other side before. I absolutely hate mod teams that are absolute dicks, or that repeatedly promise releases and don't stick by them. I joined SSP back in 2006 because we're not that kind of team. So I hope you can be patient - we're not trying to get all your hopes up and then run off. Keeping community interest is a goal in itself - it benefits both the end-user and the developer.
on Jun 17, 2008
No worries.I can wait for this great mod.

Just hope the retards dont post here.
on Jun 17, 2008
As far as I am concerned. Take all the time you need. This is a great concept. I can't wait to play....but I can wait. Told my brother about this one. He agrees with me. Take the time you need. If it takes longer. So what. It will be that much better. I appreciate all the time and energy your team is putting into this. I know it isn't easy.

Thank!  
on Jun 18, 2008
Looks cool
on Jun 22, 2008
(to Carbon) You want I should show the deadline tards out the door boss?

(to everyone that doesn't know how long development takes or what its like)Look Development for the most part can be summed up in ONE word: HELL. I cant explain but every inch of progress they make takes a LOT of work and give them the motivation to continue. These people are not getting paid to do this. The least we can give them is support. Like draco said, GREAT CONCEPT, and I cant wait to play either(wink wink nudge nudge on the beta testing) but to make it great takes a long time and hard work and WE owe THEM our support.
on Jun 24, 2008
Wow man, this is tre cool.
on Jun 27, 2008
Its not like they arent releasing information thats already ready. They show whats ready to be shown. period
on Jun 27, 2008
so ive been watching this mod for the last few months and i think its time to say its a good ideea, i meen space nazis and soviet union
can anyone tell us something like a test release or anything?
on Jul 03, 2008
As the self appointed bouncer of this thread(well talk payment rates later carbon ) I must ask you to refrain from asking about test releases: itll be done when its done. According to the last information released the first release will only have the nazis and soviets.
on Jul 03, 2008
In other news, for those of you who listen to the PC Gamer UK Podcast, I think they briefly made fun of us. Check it out, its worth a listen.
on Jul 03, 2008
I'm hoping for an update, preferably non-audio. I never find that to be very interesting. Plus it has to be close to time. All this Sins playing lately has made me just want to play as the GGR more than ever.
on Jul 03, 2008
It also turns out DoV was mentioned alongside some our compatriots in PC Gamer UK.




on Jul 03, 2008
Lol.
on Jul 03, 2008
Hehe, nice one.

And, wow, The Last Stand did get mentioned! Though, it's Xin not "Xani"! Ah well. They can still pwn yon space narrrzis with their extra large hot balls of magma.

Seriously though, this is definitely one of the mods I am looking forward to. I like quality stuff (call me spoiled) and I think this team will deliver on that and then some.
on Jul 03, 2008
Tokakeke let me handle this lordkoscSentientSchematicsofNinjasTheGreatEmperorGET OUT... on topic:so are you guys working on the project now? or are you waiting for release?


I DEMAND A DIRTY TOPIC!
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