Oh you know, a little of this, a little of that.

Dawn of Victory (DoV) is a modification currently under development by Slipstream Productions for the RTS Sins of a Solar Empire. Dawn of Victory is a total conversion, replacing the game's original assets with completely new and diverse ships, structures, and gameplay elements. Dawn of Victory pits players as one of 3 intergalactic superpowers: the Democratic Federation, Greater German Reich, and the Soviet Union. These three factions wage war amongst themselves even as a greater threat, the Scinfaxi, threaten them all.

Story

While Dawn of Victory started out loosely based on Harry Turtledove’s “Worldwar” and “Colonization” book series, since then, the backstory has expanded to the point where it has taken on a life of its own.

For centuries an alien race known as the Scinfaxi had been the dominant power in the Orion region of space, their slow but steady expansion brought them into contact with dozens of other races, each one conquered and exterminated to provide the resources and material necessary to support the continually expanding empire.

 

In the 14th century, the first Scinfaxi probes reached Earth: it was surveyed, catalogued, and the plans were meticulously laid for its capture and assimilation. However, the Scinfaxi concept of time was very different from humanity's, and so when the first ships of the conquest fleet arrived in 1943, they were stunned to see Terran society had progressed to an industrial state in an unimaginable sliver of time. The initial landings took humanity by surprise, as the Scinfaxi advanced upon every continent.

It was in this darkest hour that what once divided humanity now brought it together, as the old prejudices were put aside and every free nation on Earth united against the alien aggressors. The tide turned in 1945 when the Soviet Union detonated an atomic bomb on its own soil, destroying a Scinfaxi landing site.

 

With the total conquest of Earth impossible without destroying everything of value, the Scinfaxi retreated to the Southern hemisphere, content with half the planet. Decades went by with no contact from the Scinfaxi, but as humanity grew bolder, the aliens' plans accelerated. As spacecraft from the last free nations made landfall, and eventually colonized new worlds, the Scinfaxi slowly began to advance. City after city was lost until, in a final act of desperation, the various Terran factions agreed to pursue a literal "scorched earth" policy, sacrificing their remaining positions to nuclear bombardment and quarantining the planet.

 

Humanity has expanded to the stars, and dozens of planets and moons now belong to the remaining Terran nations. There has been almost no contact with the Scinfaxi, and the former nations of Earth have become so complacent with their apparent safety that the old prejudices have returned and they once again war amongst themselves. The Scinfaxi are still expanding however, and it is only a matter of time before they decide to stamp out the potential usurpers; if humanity is allowed to advance another hundred years, it may be human soldiers landing on Scinfaxi worlds. The dawn of victory is approaching: the only question is which side will claim it.


Features

 

  • 3 unique sides: The Soviet Union, Greater German Reich, and Democratic Federation.
  • Completely reworked combat model, with each ship possessing dozens of weapons and defenses.
  • Military Based Expansion, with research and economic aspects reshaped to support combat.
  • New particle effects, skyboxes, and planets.
  • Diverse environments ranging from open space to clouded nebulae.
  • Several unique ship classes like corvettes and interceptors
  • New planetary defenses like minefields, missile arrays, and defense bases
  • Nine new levels, ranging from two player deathmatch to heated ten player battles
  • New invasion mechanics, with troopships that can invade and colonize planets simultaneously
  • Customizable cruisers and capital ships

Past Updates



 

 


Comments (Page 24)
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on Jul 03, 2008
Well then you're a year late, is it so much to ask for a spam free topic?
on Jul 03, 2008
sorry i just wanted to say that on at least one topic, this 1 seemed easiest despite being a year late. ill go away now.
on Jul 03, 2008
alpha/beta release plz?
on Jul 04, 2008
Hujgup so far their stance is that they will NOT be releasing a public beta. Ho
on Jul 04, 2008
Our release strategy is "release it when most stuff isn't broken".
on Jul 07, 2008
Hey ppl, come on!

Let them do "their job" while spending much of their free-time for this...

It wouldn´t help anybody if some here are not able to be patient...


@Topic:

All of those pics looks great!

I´ve learned to wait for the good things

So I will wait until it´s done
on Jul 07, 2008
wOOOt, looks awesome


keep it going!!!! i dont wanan miss this, like this i'll have 2 games in 1 ... nice




again woot... dont wanna dual post...

nice idea
on Jul 07, 2008
Our release strategy is "release it when most stuff isn't broken".


Unlike many publishers that want money for their products..

On topic:looks really cool, i especially like that "space MiG-31".
on Jul 08, 2008
Hey Carbon, have you solved the problem of mine-auto-activation based on proximity?

I solved it... ...a couple weeks ago

and as soon as 1.1 comes out, the mines will explode in a timely fashion too (due to the SINS explosion system being revamped)... ...only have to wait to merge with the 1.1 fileset, etc...

on Jul 10, 2008
Hey Carbon, have you solved the problem of mine-auto-activation based on proximity?


no, but that's more because I've been totally lazy than a failure to figure it out, if you care to share it (would save me quite a bit of work) go ahead and PM me
on Jul 10, 2008
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Posts private deal suggestions under the table
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on Jul 11, 2008
...Bad news...

The proximity activation I've been using with frigates didn't transfer to planet-modules, so it won't help with the mine-fields...
on Jul 28, 2008
looking forward to this one very much.
The whole idea is great.
on Sep 11, 2008

Is it dead..I mean I go on the official website and all but I don't see anything moving...and this mod has been in creation for about 1 to 1.5 years, I think....! Someone explain please!!!

 

Thank you

on Sep 11, 2008

ShadowMastiff2468
Is it dead..I mean I go on the official website and all but I don't see anything moving...and this mod has been in creation for about 1 to 1.5 years, I think....! Someone explain please!!!Thank you

They're not dead, they still working but just don't post progress until they're ready.

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